#pragma once #include "UIScene.h" class UIScene_TrialExitUpsell : public UIScene { private: UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_TrialExitUpsell(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_TrialExitUpsell;} // Returns true if this scene has focus for the pad passed in #ifndef __PS3__ virtual bool hasFocus(int iPad) { return bHasFocus; } #endif virtual void updateTooltips(); protected: virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handleAnimationEnd(); };