#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_EnchantingMenu.h" class InventoryMenu; class UIScene_EnchantingMenu : public UIScene_AbstractContainerMenu, public IUIScene_EnchantingMenu { private: enum EControls { eControl_UNKNOWN, eControl_Button1, eControl_Button2, eControl_Button3, }; public: UIScene_EnchantingMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_EnchantingMenu;} protected: UIControl_SlotList m_slotListIngredient; UIControl_Label m_labelEnchant; UIControl_EnchantmentButton m_enchantButton[3]; UIControl_EnchantmentBook m_enchantBook; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) UI_MAP_ELEMENT( m_slotListIngredient, "ingredient") UI_MAP_ELEMENT( m_enchantButton[0], "Button1") UI_MAP_ELEMENT( m_enchantButton[1], "Button2") UI_MAP_ELEMENT( m_enchantButton[2], "Button3") UI_MAP_ELEMENT( m_labelEnchant, "enchantLabel") UI_MAP_ELEMENT( m_enchantBook, "iggy_EnchantmentBook") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); virtual void handleReload(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl *getSection(ESceneSection eSection); virtual void customDraw(IggyCustomDrawCallbackRegion *region); };