#pragma once #include "UIScene.h" #define PS3_CREDITS_COUNT 75 #define PSVITA_CREDITS_COUNT 77 #define PS4_CREDITS_COUNT 75 #define XBOXONE_CREDITS_COUNT (75+318) #define MILES_AND_IGGY_CREDITS_COUNT 8 #define DYNAMODE_FONT_CREDITS_COUNT 2 #define PS3_DOLBY_CREDIT 4 #ifdef __PS3__ #define MAX_CREDIT_STRINGS (PS3_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT + PS3_DOLBY_CREDIT) #elif defined(__ORBIS__) #define MAX_CREDIT_STRINGS (PS4_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT) #elif defined(_DURANGO) || defined _WIN64 #define MAX_CREDIT_STRINGS (XBOXONE_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT) #elif defined(__PSVITA__) #define MAX_CREDIT_STRINGS (PSVITA_CREDITS_COUNT + MILES_AND_IGGY_CREDITS_COUNT + DYNAMODE_FONT_CREDITS_COUNT) #endif class UIScene_Credits : public UIScene { private: enum ECreditIcons { eCreditIcon_Iggy, eCreditIcon_Miles, eCreditIcon_Dolby, }; static SCreditTextItemDef gs_aCreditDefs[MAX_CREDIT_STRINGS]; int m_iCurrDefIndex; // Index of last created text def. int m_iNumTextDefs; // Total number of text defs in the credits. bool m_bAddNextLabel; IggyName m_funcSetNextLabel, m_funcAddImage; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_NAME(m_funcSetNextLabel, L"SetNextLabel") UI_MAP_NAME(m_funcAddImage, L"AddImage") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_Credits(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_Credits;} virtual void updateTooltips(); virtual void updateComponents(); void handleReload(); virtual void tick(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handleRequestMoreData(F64 startIndex, bool up); private: void setNextLabel(const wstring &label, ECreditTextTypes size); void addImage(ECreditIcons icon); };