#pragma once #include "UIControl_Base.h" class UIControl_Slider : public UIControl_Base { private: //int m_id; // 4J-TomK this is part of class UIControl and doesn't need to be here! int m_min; int m_max; int m_current; vector m_allPossibleLabels; // 4J-TomK - function for setting slider position on touch IggyName m_funcSetRelativeSliderPos; IggyName m_funcGetRealWidth; public: UIControl_Slider(); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); void init(const wstring &label, int id, int min, int max, int current); void handleSliderMove(int newValue); void SetSliderTouchPos(float fTouchPos); virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]); S32 GetRealWidth(); virtual void ReInit(); };