#pragma once #include "UIControl_ButtonList.h" class UIControl_SaveList : public UIControl_ButtonList { private: IggyName m_funcSetTextureName; public: virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); using UIControl_ButtonList::addItem; void addItem(const wstring &label); void addItem(const string &label); void addItem(const wstring &label, int data); void addItem(const string &label, int data); void addItem(const string &label, const wstring &iconName); void addItem(const wstring &label, const wstring &iconName); void setTextureName(int iId, const wstring &iconName); private: void addItem(const string &label, const wstring &iconName, int data); void addItem(const wstring &label, const wstring &iconName, int data); };