#pragma once #include "UIControl_Base.h" class UIControl_Progress : public UIControl_Base { private: IggyName m_setProgressFunc, m_showBarFunc; int m_min; int m_max; int m_current; float m_lastPercent; bool m_showingBar; public: UIControl_Progress(); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); void init(const wstring &label, int id, int min, int max, int current); virtual void ReInit(); void setProgress(int current); void showBar(bool show); };