#pragma once #include "UIControl_Base.h" class UIControl_LeaderboardList : public UIControl_Base { private: IggyName m_funcInitLeaderboard, m_funcAddDataSet; IggyName m_funcResetLeaderboard; IggyName m_funcSetupTitles, m_funcSetColumnIcon; #ifdef __PSVITA__ IggyName m_funcSetTouchFocus; bool m_bTouchInitialised; #endif public: enum ELeaderboardIcons { e_ICON_TYPE_IGGY = 0, e_ICON_TYPE_CLIMBED = 32001, e_ICON_TYPE_FALLEN = 32002, e_ICON_TYPE_WALKED = 32003, e_ICON_TYPE_SWAM = 32004, e_ICON_TYPE_ZOMBIE = 32005, e_ICON_TYPE_ZOMBIEPIGMAN = 32006, e_ICON_TYPE_GHAST = 32007, e_ICON_TYPE_CREEPER = 32008, e_ICON_TYPE_SKELETON = 32009, e_ICON_TYPE_SPIDER = 32010, e_ICON_TYPE_SPIDERJOKEY = 32011, e_ICON_TYPE_SLIME = 32012, e_ICON_TYPE_PORTAL = 32013, }; UIControl_LeaderboardList(); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); void init(int id); virtual void ReInit(); void clearList(); void setupTitles(const wstring &rank, const wstring &gamertag); void initLeaderboard(int iFirstFocus, int iTotalEntries, int iNumColumns); void setColumnIcon(int iColumn, int iType); void addDataSet(bool bLast, int iId, int iRank, const wstring &gamertag, bool bDisplayMessage, const wstring &col0, const wstring &col1, const wstring &col2, const wstring &col3, const wstring &col4, const wstring &col5, const wstring &col6); #ifdef __PSVITA__ void SetTouchFocus(S32 iX, S32 iY, bool bRepeat); #endif };