#pragma once #include "UIControl.h" class UIScene_EnchantingMenu; class BookModel; class UIControl_EnchantmentBook : public UIControl { private: BookModel *model; Random random; // 4J JEV: Book animation variables. int time; float flip, oFlip, flipT, flipA; float open, oOpen; //BOOL m_bDirty; //float m_fScale,m_fAlpha; //int m_iPad; shared_ptr last; //float m_fScreenWidth,m_fScreenHeight; //float m_fRawWidth,m_fRawHeight; void tickBook(); public: UIControl_EnchantmentBook(); void render(IggyCustomDrawCallbackRegion *region); };