#pragma once #include "UIControl.h" // This class maps to the FJ_Base class in actionscript class UIControl_Base : public UIControl { protected: IggyName m_initFunc; IggyName m_setLabelFunc; IggyName m_funcGetLabel; IggyName m_funcCheckLabelWidths; bool m_bLabelChanged; wstring m_label; public: UIControl_Base(); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); virtual void tick(); virtual void setLabel(const wstring &label, bool instant = false, bool force = false); virtual void setLabel(const string &label); const wchar_t* getLabel(); virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]); int getId() { return m_id; } virtual bool hasFocus(); };