#pragma once // This class for any name object in the flash scene class UIControl { public: enum eUIControlType { eNoControl, eButton, eButtonList, eCheckBox, eCursor, eDLCList, eDynamicLabel, eEnchantmentBook, eEnchantmentButton, eHTMLLabel, eLabel, eLeaderboardList, eMinecraftPlayer, ePlayerList, ePlayerSkinPreview, eProgress, eSaveList, eSlider, eSlotList, eTextInput, eTexturePackList, eBitmapIcon, eTouchControl, }; protected: eUIControlType m_eControlType; int m_id; bool m_bHidden; // set by the Remove call public: void setControlType(eUIControlType eType) {m_eControlType=eType;} eUIControlType getControlType() {return m_eControlType;} void setId(int iID) { m_id=iID; } int getId() { return m_id; } UIScene * getParentScene() {return m_parentScene;} protected: IggyValuePath m_iggyPath; UIScene *m_parentScene; string m_controlName; IggyName m_nameXPos, m_nameYPos, m_nameWidth, m_nameHeight; IggyName m_funcSetAlpha, m_nameVisible; S32 m_x,m_y,m_width,m_height; float m_lastOpacity; bool m_isVisible; public: UIControl(); virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName); #ifdef __PSVITA__ void UpdateControl(); void setHidden(bool bHidden) {m_bHidden=bHidden;} bool getHidden(void) {return m_bHidden;} #endif IggyValuePath *getIggyValuePath(); string getControlName() { return m_controlName; } virtual void tick() {} virtual void ReInit(); virtual void setFocus(bool focus) {} S32 getXPos(); S32 getYPos(); S32 getWidth(); S32 getHeight(); void setOpacity(float percent); void setVisible(bool visible); bool getVisible(); bool isVisible() { return m_isVisible; } virtual bool hasFocus() { return false; } protected: IggyName registerFastName(const wstring &name); };