#pragma once #include "IUIScene_AbstractContainerMenu.h" // The 0-indexed slot in the inventory list that lines up with the result slot #define FURNACE_SCENE_RESULT_SLOT_UP_OFFSET 6 #define FURNACE_SCENE_RESULT_SLOT_DOWN_OFFSET -7 #define FURNACE_SCENE_FUEL_SLOT_UP_OFFSET 0 #define FURNACE_SCENE_FUEL_SLOT_DOWN_OFFSET -3 class IUIScene_FurnaceMenu : public virtual IUIScene_AbstractContainerMenu { protected: virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ); int getSectionStartOffset(ESceneSection eSection); };