#pragma once #include #include #include #ifdef __PS3__ #include #include #include #elif defined __PSVITA__ #include #include #else // __ORBIS__ #define SCE_NP_COMMERCE2_CATEGORY_ID_LEN SCE_TOOLKIT_NP_COMMERCE_CATEGORY_ID_LEN ///< The size of the category ID. #define SCE_NP_COMMERCE2_PRODUCT_ID_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_ID_LEN ///< The size of the product ID. #define SCE_NP_COMMERCE2_CATEGORY_NAME_LEN SCE_TOOLKIT_NP_COMMERCE_CATEGORY_NAME_LEN ///< The size of the category name. #define SCE_NP_COMMERCE2_CATEGORY_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_CATEGORY_DESCRIPTION_LEN ///< The size of the category description. #define SCE_NP_COMMERCE2_URL_LEN SCE_TOOLKIT_NP_COMMERCE_URL_LEN ///< The size of the URL. #define SCE_NP_COMMERCE2_PRODUCT_NAME_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_NAME_LEN ///< The size of the product name. #define SCE_NP_COMMERCE2_PRODUCT_SHORT_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_SHORT_DESCRIPTION_LEN ///< The size of the product short description. #define SCE_NP_COMMERCE2_SP_NAME_LEN SCE_TOOLKIT_NP_COMMERCE_SP_NAME_LEN ///< The size of the licensee (publisher) name. #define SCE_NP_COMMERCE2_CURRENCY_CODE_LEN SCE_TOOLKIT_NP_COMMERCE_CURRENCY_CODE_LEN ///< The size of currency code. #define SCE_NP_COMMERCE2_CURRENCY_CODE_LEN SCE_TOOLKIT_NP_COMMERCE_CURRENCY_CODE_LEN #define SCE_NP_COMMERCE2_CURRENCY_SYMBOL_LEN SCE_TOOLKIT_NP_COMMERCE_CURRENCY_SYMBOL_LEN ///< The size of currency symbol. #define SCE_NP_COMMERCE2_THOUSAND_SEPARATOR_LEN SCE_TOOLKIT_NP_COMMERCE_THOUSAND_SEPARATOR_LEN ///< The size of the character separating every 3 digits of the price. #define SCE_NP_COMMERCE2_DECIMAL_LETTER_LEN SCE_TOOLKIT_NP_COMMERCE_DECIMAL_LETTER_LEN ///< The size of the character indicating the decimal point in the price. #define SCE_NP_COMMERCE2_SKU_ID_LEN SCE_TOOLKIT_NP_COMMERCE_SKU_ID_LEN ///< The size of the SKU ID. #define SCE_NP_COMMERCE2_PRODUCT_LONG_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_LONG_DESCRIPTION_LEN ///< The size of the product long description. #define SCE_NP_COMMERCE2_PRODUCT_LEGAL_DESCRIPTION_LEN SCE_TOOLKIT_NP_COMMERCE_PRODUCT_LEGAL_DESCRIPTION_LEN ///< The size of the product legal description. #define SCE_NP_COMMERCE2_RATING_SYSTEM_ID_LEN SCE_TOOLKIT_NP_COMMERCE_RATING_SYSTEM_ID_LEN ///< The size of the rating system ID. #define SCE_NP_ENTITLEMENT_ID_SIZE SCE_TOOLKIT_NP_COMMERCE_ENTITLEMENT_ID_LEN ///< The size of entitlement ID. #endif #ifndef __PSVITA__ #define SCE_TOOLKIT_NP_SKU_PRICE_LEN (SCE_NP_COMMERCE2_CURRENCY_CODE_LEN \ + SCE_NP_COMMERCE2_CURRENCY_SYMBOL_LEN \ + SCE_NP_COMMERCE2_THOUSAND_SEPARATOR_LEN \ + SCE_NP_COMMERCE2_DECIMAL_LETTER_LEN) ///< The maximum length of a price in characters. #endif class SonyCommerce { public: typedef void (*CallbackFunc)(LPVOID lpParam, int error_code); /// @brief /// Contains information about a subcategory on the PlayStation(R)Store. /// /// Contains information about a subcategory on the PlayStation(R)Store. typedef struct CategoryInfoSub { char categoryId[SCE_NP_COMMERCE2_CATEGORY_ID_LEN]; ///< The ID of the subcategory. char categoryName[SCE_NP_COMMERCE2_CATEGORY_NAME_LEN]; ///< The name of the subcategory. char categoryDescription[SCE_NP_COMMERCE2_CATEGORY_DESCRIPTION_LEN]; ///< The detailed description of the subcategory. char imageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The image URL of the subcategory. } CategoryInfoSub; /// @brief /// Current category information /// /// This structure contains information about a category on the PlayStation(R)Store typedef struct CategoryInfo { CategoryInfoSub current; ///< The currently selected subcategory. std::list subCategories; ///< Information about the subcategories in this category. uint32_t countOfProducts; ///< The number of products in the category. uint32_t countOfSubCategories; ///< The number of subcategories. } CategoryInfo; /// Contains information about a product in the PlayStation(R)Store. typedef struct ProductInfo { uint32_t purchasabilityFlag; ///< A flag that indicates whether the product can be purchased (SCE_NP_COMMERCE2_SKU_PURCHASABILITY_FLAG_XXX). uint32_t annotation; // SCE_NP_COMMERCE2_SKU_ANN_PURCHASED_CANNOT_PURCHASE_AGAIN or SCE_NP_COMMERCE2_SKU_ANN_PURCHASED_CAN_PURCHASE_AGAIN uint32_t ui32Price; char productId[SCE_NP_COMMERCE2_PRODUCT_ID_LEN]; ///< The product ID. char productName[SCE_NP_COMMERCE2_PRODUCT_NAME_LEN]; ///< The name of the product. char shortDescription[SCE_NP_COMMERCE2_PRODUCT_SHORT_DESCRIPTION_LEN]; ///< A short description of the product. char longDescription[SCE_NP_COMMERCE2_PRODUCT_LONG_DESCRIPTION_LEN]; ///< A long description of the product. char skuId[SCE_NP_COMMERCE2_SKU_ID_LEN]; ///< The SKU ID char spName[SCE_NP_COMMERCE2_SP_NAME_LEN]; ///< The service provider name. char imageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The product image URL. char price[SCE_TOOLKIT_NP_SKU_PRICE_LEN]; ///< The price of the product. This is formatted to include the currency code. char padding[6]; ///< Padding. #ifdef __PS3__ CellRtcTick releaseDate; ///< The product release date. #else SceRtcTick releaseDate; #endif } ProductInfo; /// @brief /// Contains detailed information about a product on the PlayStation(R)Store. /// /// Contains detailed information about a product on the PlayStation(R)Store. typedef struct ProductInfoDetailed { uint32_t purchasabilityFlag; ///< A flag that indicates whether the product can be purchased (SCE_NP_COMMERCE2_SKU_PURCHASABILITY_FLAG_XXX). uint32_t ui32Price; char skuId[SCE_NP_COMMERCE2_SKU_ID_LEN]; ///< The SKU ID char productId[SCE_NP_COMMERCE2_PRODUCT_ID_LEN]; ///< The product ID. char productName[SCE_NP_COMMERCE2_PRODUCT_NAME_LEN]; ///< The name of the product. char shortDescription[SCE_NP_COMMERCE2_PRODUCT_SHORT_DESCRIPTION_LEN]; ///< A short description of the product. char longDescription[SCE_NP_COMMERCE2_PRODUCT_LONG_DESCRIPTION_LEN]; ///< A long description of the product. char legalDescription[SCE_NP_COMMERCE2_PRODUCT_LEGAL_DESCRIPTION_LEN]; ///< The legal description for the product. char spName[SCE_NP_COMMERCE2_SP_NAME_LEN]; ///< The service provider name. char imageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The product image URL. char price[SCE_TOOLKIT_NP_SKU_PRICE_LEN]; ///< The price of the product. This is formatted to include the currency code. char ratingSystemId[SCE_NP_COMMERCE2_RATING_SYSTEM_ID_LEN]; ///< The ID of the rating system (for example: PEGI, ESRB). char ratingImageUrl[SCE_NP_COMMERCE2_URL_LEN]; ///< The URL of the rating icon. char padding[2]; ///< Padding. #ifdef __PS3__ std::list ratingDescriptors; ///< The list of rating descriptors. CellRtcTick releaseDate; ///< The product release date. #else SceRtcTick releaseDate; ///< The product release date. #endif } ProductInfoDetailed; /// @brief /// Checkout parameters /// /// This structure contains list of SKUs to checkout to and a memory container typedef struct CheckoutInputParams { std::list skuIds; ///< List of SKU IDs #ifdef __PS3__ sys_memory_container_t *memContainer; ///< Memory container for checkout overlay #endif } CheckoutInputParams; /// @brief /// Contains download list parameters. /// /// Contains download list parameters. typedef struct DownloadListInputParams { std::list skuIds; ///< The list of SKU IDs #ifdef __PS3__ sys_memory_container_t *memContainer; ///< A memory container for checkout overlay. #endif const char* categoryID; } DownloadListInputParams; public: virtual void CreateSession(CallbackFunc cb, LPVOID lpParam) = 0; virtual void CloseSession() = 0; virtual void GetCategoryInfo(CallbackFunc cb, LPVOID lpParam, CategoryInfo *info, const char *categoryId) = 0; virtual void GetProductList(CallbackFunc cb, LPVOID lpParam, std::vector* productList, const char *categoryId) = 0; virtual void GetDetailedProductInfo(CallbackFunc cb, LPVOID lpParam, ProductInfoDetailed* productInfoDetailed, const char *productId, const char *categoryId) = 0; virtual void AddDetailedProductInfo( CallbackFunc cb, LPVOID lpParam, ProductInfo* productInfo, const char *productId, const char *categoryId ) = 0; virtual void Checkout(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0; virtual void DownloadAlreadyPurchased(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0; #if defined(__ORBIS__) || defined( __PSVITA__) virtual void Checkout_Game(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0; virtual void DownloadAlreadyPurchased_Game(CallbackFunc cb, LPVOID lpParam, const char* skuID) = 0; #endif virtual void UpgradeTrial(CallbackFunc cb, LPVOID lpParam) = 0; virtual void CheckForTrialUpgradeKey() = 0; virtual bool LicenseChecked() = 0; };