#define IDC_Crosshair L"Crosshair" #define IDC_Box L"Box" #define IDC_Inventory1 L"Inventory1" #define IDC_Inventory2 L"Inventory2" #define IDC_Inventory3 L"Inventory3" #define IDC_Inventory4 L"Inventory4" #define IDC_Inventory5 L"Inventory5" #define IDC_Inventory6 L"Inventory6" #define IDC_Inventory7 L"Inventory7" #define IDC_Inventory8 L"Inventory8" #define IDC_Inventory9 L"Inventory9" #define IDC_Hotbar L"Hotbar" #define IDC_ExperienceProgress L"ExperienceProgress" #define IDC_Health0 L"Health0" #define IDC_Health1 L"Health1" #define IDC_Health2 L"Health2" #define IDC_Health3 L"Health3" #define IDC_Health4 L"Health4" #define IDC_Health5 L"Health5" #define IDC_Health6 L"Health6" #define IDC_Health7 L"Health7" #define IDC_Health8 L"Health8" #define IDC_Health9 L"Health9" #define IDC_Health L"Health" #define IDC_Armour0 L"Armour0" #define IDC_Armour1 L"Armour1" #define IDC_Armour2 L"Armour2" #define IDC_Armour3 L"Armour3" #define IDC_Armour4 L"Armour4" #define IDC_Armour5 L"Armour5" #define IDC_Armour6 L"Armour6" #define IDC_Armour7 L"Armour7" #define IDC_Armour8 L"Armour8" #define IDC_Armour9 L"Armour9" #define IDC_Armour L"Armour" #define IDC_Food9 L"Food9" #define IDC_Food8 L"Food8" #define IDC_Food7 L"Food7" #define IDC_Food6 L"Food6" #define IDC_Food5 L"Food5" #define IDC_Food4 L"Food4" #define IDC_Food3 L"Food3" #define IDC_Food2 L"Food2" #define IDC_Food1 L"Food1" #define IDC_Food0 L"Food0" #define IDC_Food L"Food" #define IDC_Air9 L"Air9" #define IDC_Air8 L"Air8" #define IDC_Air7 L"Air7" #define IDC_Air6 L"Air6" #define IDC_Air5 L"Air5" #define IDC_Air4 L"Air4" #define IDC_Air3 L"Air3" #define IDC_Air2 L"Air2" #define IDC_Air1 L"Air1" #define IDC_Air0 L"Air0" #define IDC_Air L"Air" #define IDC_XPLevel L"XPLevel" #define IDC_HudScaleGroup L"HudScaleGroup" #define IDC_HudGroup L"HudGroup" #define IDC_HudHolder L"HudHolder" #define IDC_HUDScene L"HUDScene"