Add cmakelists
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53
src/client/Common/GameRules/StartFeature.cpp
Normal file
53
src/client/Common/GameRules/StartFeature.cpp
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#include "stdafx.h"
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#include "StringHelpers.h"
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#include "StartFeature.h"
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StartFeature::StartFeature()
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{
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m_chunkX = 0;
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m_chunkZ = 0;
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m_feature = StructureFeature::eFeature_Temples;
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}
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void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
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dos->writeUTF(_toString(m_chunkX));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
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dos->writeUTF(_toString(m_chunkZ));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
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dos->writeUTF(_toString((int)m_feature));
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}
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void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"chunkX") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_chunkX = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n",m_chunkX);
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}
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else if(attributeName.compare(L"chunkZ") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_chunkZ = value;
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app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
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}
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else if(attributeName.compare(L"feature") == 0)
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{
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int value = _fromString<int>(attributeValue);
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m_feature = (StructureFeature::EFeatureTypes)value;
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app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
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}
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else
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{
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
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{
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return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
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}
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