Replace all windows types

This commit is contained in:
murdle
2026-03-01 20:06:25 +02:00
parent fd7d6b7a35
commit 5b984ad854
790 changed files with 11101 additions and 9193 deletions

View File

@@ -23,16 +23,16 @@ public:
// completely different lifespans.
virtual bool requiresTexturePack()=0;
virtual UINT getRequiredTexturePackId()=0;
virtual unsigned int getRequiredTexturePackId()=0;
virtual wstring getDefaultSaveName()=0;
virtual LPCWSTR getWorldName()=0;
virtual LPCWSTR getDisplayName()=0;
virtual const wchar_t* getWorldName()=0;
virtual const wchar_t* getDisplayName()=0;
virtual wstring getGrfPath()=0;
virtual bool requiresBaseSave() = 0;
virtual wstring getBaseSavePath() = 0;
virtual void setRequiresTexturePack(bool)=0;
virtual void setRequiredTexturePackId(UINT)=0;
virtual void setRequiredTexturePackId(unsigned int)=0;
virtual void setDefaultSaveName(const wstring &)=0;
virtual void setWorldName(const wstring &)=0;
virtual void setDisplayName(const wstring &)=0;
@@ -41,7 +41,7 @@ public:
virtual bool ready()=0;
//virtual void getGrfData(PBYTE &pData, DWORD &pSize)=0;
//virtual void getGrfData(uint8_t* &pData, unsigned long &pSize)=0;
};
class JustGrSource : public GrSource
@@ -58,16 +58,16 @@ protected:
public:
virtual bool requiresTexturePack();
virtual UINT getRequiredTexturePackId();
virtual unsigned int getRequiredTexturePackId();
virtual wstring getDefaultSaveName();
virtual LPCWSTR getWorldName();
virtual LPCWSTR getDisplayName();
virtual const wchar_t* getWorldName();
virtual const wchar_t* getDisplayName();
virtual wstring getGrfPath();
virtual bool requiresBaseSave();
virtual wstring getBaseSavePath();
virtual void setRequiresTexturePack(bool x);
virtual void setRequiredTexturePackId(UINT x);
virtual void setRequiredTexturePackId(unsigned int x);
virtual void setDefaultSaveName(const wstring &x);
virtual void setWorldName(const wstring &x);
virtual void setDisplayName(const wstring &x);
@@ -103,8 +103,8 @@ private:
bool m_hasLoadedData;
PBYTE m_pbBaseSaveData;
DWORD m_dwBaseSaveSize;
uint8_t* m_pbBaseSaveData;
unsigned long m_dwBaseSaveSize;
public:
@@ -116,10 +116,10 @@ public:
bool isFromDLC();
bool requiresTexturePack();
UINT getRequiredTexturePackId();
unsigned int getRequiredTexturePackId();
wstring getDefaultSaveName();
LPCWSTR getWorldName();
LPCWSTR getDisplayName();
const wchar_t* getWorldName();
const wchar_t* getDisplayName();
wstring getGrfPath();
bool requiresBaseSave();
wstring getBaseSavePath();
@@ -127,7 +127,7 @@ public:
void setGrSource(GrSource *grs);
void setRequiresTexturePack(bool x);
void setRequiredTexturePackId(UINT x);
void setRequiredTexturePackId(unsigned int x);
void setDefaultSaveName(const wstring &x);
void setWorldName(const wstring &x);
void setDisplayName(const wstring &x);
@@ -136,8 +136,8 @@ public:
bool ready();
void setBaseSaveData(PBYTE pbData, DWORD dwSize);
PBYTE getBaseSaveData(DWORD &size);
void setBaseSaveData(uint8_t* pbData, unsigned long dwSize);
uint8_t* getBaseSaveData(unsigned long &size);
bool hasBaseSaveData();
void deleteBaseSaveData();
@@ -146,7 +146,7 @@ public:
private:
// This should match the "MapOptionsRule" definition in the XML schema
__int64 m_seed;
int64_t m_seed;
bool m_useFlatWorld;
Pos *m_spawnPos;
vector<ApplySchematicRuleDefinition *> m_schematicRules;
@@ -168,12 +168,12 @@ public:
virtual ConsoleGameRules::EGameRuleType getActionType();
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void writeAttributes(DataOutputStream *dos, unsigned int numAttributes);
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
__int64 getLevelSeed();
int64_t getLevelSeed();
Pos *getSpawnPos();
bool getuseFlatWorld();
@@ -186,7 +186,7 @@ private:
void clearSchematics();
public:
ConsoleSchematicFile *loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen);
ConsoleSchematicFile *loadSchematicFile(const wstring &filename, uint8_t* pbData, unsigned long dwLen);
public:
ConsoleSchematicFile *getSchematicFile(const wstring &filename);
@@ -196,11 +196,11 @@ public:
void setRequiredGameRules(LevelRuleset *rules);
LevelRuleset *getRequiredGameRules();
void getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile);
void getBiomeOverride(int biomeId, uint8_t &tile, uint8_t &topTile);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature);
void loadStringTable(StringTable *table);
LPCWSTR getString(const wstring &key);
const wchar_t* getString(const wstring &key);
unordered_map<wstring, ConsoleSchematicFile *> *getUnfinishedSchematicFiles();