Replace all windows types

This commit is contained in:
murdle
2026-03-01 20:06:25 +02:00
parent fd7d6b7a35
commit 5b984ad854
790 changed files with 11101 additions and 9193 deletions

View File

@@ -8,21 +8,21 @@ class DLCGameRulesHeader : public DLCGameRules, public JustGrSource
private:
// GR-Header
PBYTE m_pbData;
DWORD m_dwBytes;
uint8_t* m_pbData;
unsigned long m_dwBytes;
bool m_hasData;
public:
virtual bool requiresTexturePack() {return m_bRequiresTexturePack;}
virtual UINT getRequiredTexturePackId() {return m_requiredTexturePackId;}
virtual unsigned int getRequiredTexturePackId() {return m_requiredTexturePackId;}
virtual wstring getDefaultSaveName() {return m_defaultSaveName;}
virtual LPCWSTR getWorldName() {return m_worldName.c_str();}
virtual LPCWSTR getDisplayName() {return m_displayName.c_str();}
virtual const wchar_t* getWorldName() {return m_worldName.c_str();}
virtual const wchar_t* getDisplayName() {return m_displayName.c_str();}
virtual wstring getGrfPath() {return L"GameRules.grf";}
virtual void setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
virtual void setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
virtual void setRequiredTexturePackId(unsigned int x) {m_requiredTexturePackId = x;}
virtual void setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
virtual void setWorldName(const wstring & x) {m_worldName = x;}
virtual void setDisplayName(const wstring & x) {m_displayName = x;}
@@ -33,10 +33,10 @@ public:
public:
DLCGameRulesHeader(const wstring &path);
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
virtual void addData(uint8_t* pbData, unsigned long dwBytes);
virtual uint8_t* getData(unsigned long &dwBytes);
void setGrfData(PBYTE fData, DWORD fSize, StringTable *);
void setGrfData(uint8_t* fData, unsigned long fSize, StringTable *);
virtual bool ready() { return m_hasData; }
};