replace all windows api types

This commit is contained in:
murdle
2026-03-01 20:06:25 +02:00
parent 768de6800c
commit 53bd1b7e5b
790 changed files with 11101 additions and 9193 deletions

View File

@@ -43,9 +43,9 @@
#include "SoundTypes.h"
#include "TexturePackRepository.h"
#ifdef _XBOX
#include "Common/XUI\XUI_Scene_Trading.h"
#include "Common/XUI/XUI_Scene_Trading.h"
#else
#include "Common/UI\UI.h"
#include "Common/UI/UI.h"
#endif
#ifdef __PS3__
#include "PS3/Network/SonyVoiceChat.h"
@@ -197,8 +197,8 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
if(iUserID!=-1)
{
BYTE *pBuffer=NULL;
DWORD dwSize=0;
uint8_t *pBuffer=NULL;
unsigned long dwSize=0;
bool bRes;
// if there's a special skin or cloak for this player, add it in
@@ -305,7 +305,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
//minecraft->setScreen(new ReceivingLevelScreen(this));
minecraft->player->entityId = packet->clientVersion;
BYTE networkSmallId = getSocket()->getSmallId();
uint8_t networkSmallId = getSocket()->getSmallId();
app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
minecraft->player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
@@ -375,7 +375,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
player->setCustomCape( app.GetPlayerCapeId(m_userIndex) );
BYTE networkSmallId = getSocket()->getSmallId();
uint8_t networkSmallId = getSocket()->getSmallId();
app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
@@ -1163,7 +1163,7 @@ void ClientConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason,
m_userIndex == ProfileManager.GetPrimaryPad() &&
!MinecraftServer::saveOnExitAnswered() )
{
UINT uiIDA[1];
unsigned int uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_EXITING_GAME, IDS_GENERIC_ERROR, uiIDA, 1, ProfileManager.GetPrimaryPad(),&ClientConnection::HostDisconnectReturned,NULL, app.GetStringTable());
}
@@ -1610,11 +1610,11 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
// printf("Client: handlePreLogin\n");
#if 1
// 4J - Check that we can play with all the players already in the game who have Friends-Only UGC set
BOOL canPlay = true;
BOOL canPlayLocal = true;
BOOL isAtLeastOneFriend = g_NetworkManager.IsHost();
BOOL isFriendsWithHost = true;
BOOL cantPlayContentRestricted = false;
bool canPlay = true;
bool canPlayLocal = true;
bool isAtLeastOneFriend = g_NetworkManager.IsHost();
bool isFriendsWithHost = true;
bool cantPlayContentRestricted = false;
if(!g_NetworkManager.IsHost())
{
@@ -1633,7 +1633,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
{
if(m_userIndex == ProfileManager.GetPrimaryPad() )
{
for(DWORD idx = 0; idx < XUSER_MAX_COUNT; ++idx)
for(unsigned long idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(ProfileManager.IsSignedIn(m_userIndex) && ProfileManager.IsGuest(idx))
{
@@ -1650,8 +1650,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
if( playerXuid != INVALID_XUID )
{
// Is this user friends with the host player?
BOOL result;
DWORD error;
bool result;
unsigned long error;
error = XUserAreUsersFriends(idx,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
if(error == ERROR_SUCCESS && result != true)
{
@@ -1680,8 +1680,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
if( playerXuid != INVALID_XUID )
{
// Is this user friends with the host player?
BOOL result;
DWORD error;
bool result;
unsigned long error;
error = XUserAreUsersFriends(m_userIndex,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
if(error == ERROR_SUCCESS && result != true)
{
@@ -1695,10 +1695,10 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
if( canPlay )
{
for(DWORD i = 0; i < packet->m_dwPlayerCount; ++i)
for(unsigned long i = 0; i < packet->m_dwPlayerCount; ++i)
{
bool localPlayer = false;
for(DWORD idx = 0; idx < XUSER_MAX_COUNT; ++idx)
for(unsigned long idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( ProfileManager.IsSignedInLive(idx) )
{
@@ -1728,9 +1728,9 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
// Local players are implied friends
if( isAtLeastOneFriend != true )
{
BOOL result;
DWORD error;
for(DWORD idx = 0; idx < XUSER_MAX_COUNT; ++idx)
bool result;
unsigned long error;
for(unsigned long idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( ProfileManager.IsSignedIn(idx) && !ProfileManager.IsGuest(idx) )
{
@@ -1756,9 +1756,9 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
bool thisQuadrantOnly = true;
if( m_userIndex == ProfileManager.GetPrimaryPad() ) thisQuadrantOnly = false;
BOOL result;
DWORD error;
for(DWORD idx = 0; idx < XUSER_MAX_COUNT; ++idx)
bool result;
unsigned long error;
for(unsigned long idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if( (!thisQuadrantOnly || m_userIndex == idx) && ProfileManager.IsSignedIn(idx) && !ProfileManager.IsGuest(idx) )
{
@@ -1978,7 +1978,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
else if(cantPlayContentRestricted) reason = DisconnectPacket::eDisconnect_ContentRestricted_Single_Local;
app.DebugPrintf("Exiting player %d on handling Pre-Login packet due UGC privileges: %d\n", m_userIndex, reason);
UINT uiIDA[1];
unsigned int uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
if(!isFriendsWithHost) ui.RequestMessageBox( IDS_CANTJOIN_TITLE, IDS_NOTALLOWED_FRIENDSOFFRIENDS, uiIDA,1,m_userIndex,NULL,NULL, app.GetStringTable());
else ui.RequestMessageBox( IDS_CANTJOIN_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL, uiIDA,1,m_userIndex,NULL,NULL, app.GetStringTable());
@@ -2047,7 +2047,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
// All other players we use their offline XUID so that they can play the game offline
ProfileManager.GetXUID(m_userIndex,&offlineXUID,false);
}
BOOL allAllowed, friendsAllowed;
bool allAllowed, friendsAllowed;
ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=true && friendsAllowed==true),
packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex ))));
@@ -2229,8 +2229,8 @@ void ClientConnection::handleTexture(shared_ptr<TexturePacket> packet)
#ifndef _CONTENT_PACKAGE
wprintf(L"Client received request for custom texture %ls\n",packet->textureName.c_str());
#endif
PBYTE pbData=NULL;
DWORD dwBytes=0;
uint8_t* pbData=NULL;
unsigned long dwBytes=0;
app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes);
if(dwBytes!=0)
@@ -2261,8 +2261,8 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
#ifndef _CONTENT_PACKAGE
wprintf(L"Client received request for custom texture and geometry %ls\n",packet->textureName.c_str());
#endif
PBYTE pbData=NULL;
DWORD dwBytes=0;
uint8_t* pbData=NULL;
unsigned long dwBytes=0;
app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes);
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(packet->textureName);
@@ -2871,7 +2871,7 @@ void ClientConnection::handleGameEvent(shared_ptr<GameEventPacket> gameEventPack
}
else if (event == GameEventPacket::WIN_GAME)
{
ui.SetWinUserIndex( (BYTE)gameEventPacket->param );
ui.SetWinUserIndex( (uint8_t)gameEventPacket->param );
#ifdef _XBOX
@@ -3166,7 +3166,7 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
if( XuiClassDerivesFrom( objClass, thisClass ) )
{
CXuiSceneTrading *screen;
HRESULT hr = XuiObjectFromHandle(scene, (void **) &screen);
int hr = XuiObjectFromHandle(scene, (void **) &screen);
if (FAILED(hr)) return;
trader = screen->getMerchant();
}
@@ -3231,7 +3231,7 @@ void ClientConnection::handleUpdateProgress(shared_ptr<UpdateProgressPacket> pac
void ClientConnection::handleUpdateGameRuleProgressPacket(shared_ptr<UpdateGameRuleProgressPacket> packet)
{
LPCWSTR string = app.GetGameRulesString(packet->m_messageId);
const wchar_t* string = app.GetGameRulesString(packet->m_messageId);
if(string != NULL)
{
wstring message(string);
@@ -3279,7 +3279,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
// we need to ask if they are sure they want to overwrite the existing game
if(bSaveExists && StorageManager.GetSaveDisabled())
{
UINT uiIDA[2];
unsigned int uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(),&ClientConnection::ExitGameAndSaveReturned,NULL, app.GetStringTable());
@@ -3294,7 +3294,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
// we need to ask if they are sure they want to overwrite the existing game
if(bSaveExists)
{
UINT uiIDA[2];
unsigned int uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestMessageBox(IDS_TITLE_SAVE_GAME, IDS_CONFIRM_SAVE_GAME, uiIDA, 2, ProfileManager.GetPrimaryPad(),&ClientConnection::ExitGameAndSaveReturned,NULL, app.GetStringTable());
@@ -3318,7 +3318,7 @@ int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
//INT saveOrCheckpointId = 0;
//int saveOrCheckpointId = 0;
//bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
//SentientManager.RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId);
#if defined(_XBOX_ONE) || defined(__ORBIS__)