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24
Minecraft.World/WaterLilyTile.h
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24
Minecraft.World/WaterLilyTile.h
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#pragma once
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#include "Bush.h"
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class WaterlilyTile : public Bush
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{
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private:
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// static const int col = 0x208030;
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public:
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WaterlilyTile(int id);
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virtual void updateDefaultShape(); // 4J Added override
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virtual int getRenderShape();
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual int getColor() const;
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virtual int getColor(int auxData);
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
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protected:
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virtual bool mayPlaceOn(int tile);
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virtual bool canSurvive(Level *level, int x, int y, int z);
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bool growTree(Level *level, int x, int y, int z, Random *random);
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};
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