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38
Minecraft.World/VineTile.h
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38
Minecraft.World/VineTile.h
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#pragma once
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#include "Tile.h"
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#include "Direction.h"
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class Level;
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class LevelSource;
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class VineTile : public Tile
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{
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public:
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static const int VINE_SOUTH = 1 << Direction::SOUTH;
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static const int VINE_NORTH = 1 << Direction::NORTH;
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static const int VINE_EAST = 1 << Direction::EAST;
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static const int VINE_WEST = 1 << Direction::WEST;
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public:
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VineTile(int id);
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virtual void updateDefaultShape();
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z, int face);
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private:
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bool isAcceptableNeighbor(int id);
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bool updateSurvival(Level *level, int x, int y, int z);
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public:
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virtual int getColor() const;
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virtual int getColor(int auxData);
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virtual int getColor(LevelSource *level, int x, int y, int z, int data); // 4J added
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
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};
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