first commit
This commit is contained in:
512
Minecraft.World/Village.cpp
Normal file
512
Minecraft.World/Village.cpp
Normal file
@@ -0,0 +1,512 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.entity.ai.village.h"
|
||||
#include "net.minecraft.world.entity.npc.h"
|
||||
#include "net.minecraft.world.entity.animal.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "net.minecraft.world.phys.h"
|
||||
#include "BasicTypeContainers.h"
|
||||
#include "Village.h"
|
||||
|
||||
Village::Aggressor::Aggressor(shared_ptr<Mob> mob, int timeStamp)
|
||||
{
|
||||
this->mob = mob;
|
||||
this->timeStamp = timeStamp;
|
||||
}
|
||||
|
||||
Village::Village()
|
||||
{
|
||||
accCenter = new Pos(0, 0, 0);
|
||||
center = new Pos(0, 0, 0);
|
||||
radius = 0;
|
||||
stableSince = 0;
|
||||
_tick = 0;
|
||||
populationSize = 0;
|
||||
golemCount = 0;
|
||||
noBreedTimer = 0;
|
||||
|
||||
level = NULL;
|
||||
}
|
||||
|
||||
Village::Village(Level *level)
|
||||
{
|
||||
accCenter = new Pos(0, 0, 0);
|
||||
center = new Pos(0, 0, 0);
|
||||
radius = 0;
|
||||
stableSince = 0;
|
||||
_tick = 0;
|
||||
populationSize = 0;
|
||||
golemCount = 0;
|
||||
noBreedTimer = 0;
|
||||
|
||||
this->level = level;
|
||||
}
|
||||
|
||||
Village::~Village()
|
||||
{
|
||||
delete accCenter;
|
||||
delete center;
|
||||
for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end(); ++it)
|
||||
{
|
||||
delete *it;
|
||||
}
|
||||
}
|
||||
|
||||
void Village::setLevel(Level *level)
|
||||
{
|
||||
this->level = level;
|
||||
}
|
||||
|
||||
void Village::tick(int tick)
|
||||
{
|
||||
this->_tick = tick;
|
||||
updateDoors();
|
||||
updateAggressors();
|
||||
if (tick % 20 == 0) countPopulation();
|
||||
if (tick % 30 == 0) countGolem();
|
||||
|
||||
int idealGolemCount = populationSize / 10;
|
||||
if (golemCount < idealGolemCount && doorInfos.size() > 20 && level->random->nextInt(7000) == 0)
|
||||
{
|
||||
Vec3 *spawnPos = findRandomSpawnPos(center->x, center->y, center->z, 2, 4, 2);
|
||||
if (spawnPos != NULL)
|
||||
{
|
||||
shared_ptr<VillagerGolem> vg = shared_ptr<VillagerGolem>( new VillagerGolem(level) );
|
||||
vg->setPos(spawnPos->x, spawnPos->y, spawnPos->z);
|
||||
level->addEntity(vg);
|
||||
++golemCount;
|
||||
}
|
||||
}
|
||||
|
||||
// 4J - All commented out in java
|
||||
// for (DoorInfo di : doorInfos) {
|
||||
// level.addParticle("heart", di.getIndoorX() + 0.5, di.getIndoorY() + .5f, di.getIndoorZ() + 0.5, 0, 1, 0);
|
||||
// }
|
||||
//
|
||||
// for (int i = 0; i < 8; ++i)
|
||||
// for (int j = 0; j < 8; ++j)
|
||||
// level.addParticle("heart", center.x + 0.5 + i, center.y + .5f, center.z + 0.5 + j, 0, 1, 0);
|
||||
// for (float i = 0; i < Math.PI * 2; i += 0.1) {
|
||||
// int x = center.x + (int) (Math.cos(i) * radius);
|
||||
// int z = center.z + (int) (Math.sin(i) * radius);
|
||||
// level.addParticle("heart", x, center.y + .5f, z, 0, 1, 0);
|
||||
// }
|
||||
}
|
||||
|
||||
Vec3 *Village::findRandomSpawnPos(int x, int y, int z, int sx, int sy, int sz)
|
||||
{
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
int xx = x + level->random->nextInt(16) - 8;
|
||||
int yy = y + level->random->nextInt(6) - 3;
|
||||
int zz = z + level->random->nextInt(16) - 8;
|
||||
if (!isInside(xx, yy, zz)) continue;
|
||||
if (canSpawnAt(xx, yy, zz, sx, sy, sz)) return Vec3::newTemp(xx, yy, zz);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool Village::canSpawnAt(int x, int y, int z, int sx, int sy, int sz)
|
||||
{
|
||||
if (!level->isTopSolidBlocking(x, y - 1, z)) return false;
|
||||
|
||||
int startX = x - sx / 2;
|
||||
int startZ = z - sz / 2;
|
||||
for (int xx = startX; xx < startX + sx; xx++)
|
||||
for (int yy = y; yy < y + sy; yy++)
|
||||
for (int zz = startZ; zz < startZ + sz; zz++)
|
||||
if (level->isSolidBlockingTile(xx, yy, zz)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Village::countGolem()
|
||||
{
|
||||
// Fix - let bots report themselves?
|
||||
vector<shared_ptr<Entity> > *golems = level->getEntitiesOfClass(typeid(VillagerGolem), AABB::newTemp(center->x - radius, center->y - 4, center->z - radius, center->x + radius, center->y + 4, center->z + radius));
|
||||
golemCount = golems->size();
|
||||
delete golems;
|
||||
}
|
||||
|
||||
void Village::countPopulation()
|
||||
{
|
||||
vector<shared_ptr<Entity> > *villagers = level->getEntitiesOfClass(typeid(Villager), AABB::newTemp(center->x - radius, center->y - 4, center->z - radius, center->x + radius, center->y + 4, center->z + radius));
|
||||
populationSize = villagers->size();
|
||||
delete villagers;
|
||||
|
||||
if (populationSize == 0)
|
||||
{
|
||||
// forget standing
|
||||
playerStanding.clear();
|
||||
}
|
||||
}
|
||||
|
||||
Pos *Village::getCenter()
|
||||
{
|
||||
return center;
|
||||
}
|
||||
|
||||
int Village::getRadius()
|
||||
{
|
||||
return radius;
|
||||
}
|
||||
|
||||
int Village::getDoorCount()
|
||||
{
|
||||
return doorInfos.size();
|
||||
}
|
||||
|
||||
int Village::getStableAge()
|
||||
{
|
||||
return _tick - stableSince;
|
||||
}
|
||||
|
||||
int Village::getPopulationSize()
|
||||
{
|
||||
return populationSize;
|
||||
}
|
||||
|
||||
bool Village::isInside(int xx, int yy, int zz)
|
||||
{
|
||||
return center->distSqr(xx, yy, zz) < radius * radius;
|
||||
}
|
||||
|
||||
vector<shared_ptr<DoorInfo> > *Village::getDoorInfos()
|
||||
{
|
||||
return &doorInfos;
|
||||
}
|
||||
|
||||
shared_ptr<DoorInfo> Village::getClosestDoorInfo(int x, int y, int z)
|
||||
{
|
||||
shared_ptr<DoorInfo> closest = nullptr;
|
||||
int closestDistSqr = Integer::MAX_VALUE;
|
||||
//for (DoorInfo dm : doorInfos)
|
||||
for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it)
|
||||
{
|
||||
shared_ptr<DoorInfo> dm = *it;
|
||||
int distSqr = dm->distanceToSqr(x, y, z);
|
||||
if (distSqr < closestDistSqr)
|
||||
{
|
||||
closest = dm;
|
||||
closestDistSqr = distSqr;
|
||||
}
|
||||
}
|
||||
return closest;
|
||||
}
|
||||
|
||||
shared_ptr<DoorInfo>Village::getBestDoorInfo(int x, int y, int z)
|
||||
{
|
||||
shared_ptr<DoorInfo> closest = nullptr;
|
||||
int closestDist = Integer::MAX_VALUE;
|
||||
//for (DoorInfo dm : doorInfos)
|
||||
for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it)
|
||||
{
|
||||
shared_ptr<DoorInfo>dm = *it;
|
||||
|
||||
int distSqr = dm->distanceToSqr(x, y, z);
|
||||
if (distSqr > 16 * 16) distSqr *= 1000;
|
||||
else distSqr = dm->getBookingsCount();
|
||||
|
||||
if (distSqr < closestDist)
|
||||
{
|
||||
closest = dm;
|
||||
closestDist = distSqr;
|
||||
}
|
||||
}
|
||||
return closest;
|
||||
}
|
||||
|
||||
bool Village::hasDoorInfo(int x, int y, int z)
|
||||
{
|
||||
return getDoorInfo(x, y, z) != NULL;
|
||||
}
|
||||
|
||||
shared_ptr<DoorInfo>Village::getDoorInfo(int x, int y, int z)
|
||||
{
|
||||
if (center->distSqr(x, y, z) > radius * radius) return nullptr;
|
||||
//for (DoorInfo di : doorInfos)
|
||||
for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it)
|
||||
{
|
||||
shared_ptr<DoorInfo> di = *it;
|
||||
if (di->x == x && di->z == z && abs(di->y - y) <= 1) return di;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Village::addDoorInfo(shared_ptr<DoorInfo> di)
|
||||
{
|
||||
doorInfos.push_back(di);
|
||||
accCenter->x += di->x;
|
||||
accCenter->y += di->y;
|
||||
accCenter->z += di->z;
|
||||
calcInfo();
|
||||
stableSince = di->timeStamp;
|
||||
}
|
||||
|
||||
bool Village::canRemove()
|
||||
{
|
||||
return doorInfos.empty();
|
||||
}
|
||||
|
||||
void Village::addAggressor(shared_ptr<Mob> mob)
|
||||
{
|
||||
//for (Aggressor a : aggressors)
|
||||
for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end(); ++it)
|
||||
{
|
||||
Aggressor *a = *it;
|
||||
if (a->mob == mob)
|
||||
{
|
||||
a->timeStamp = _tick;
|
||||
return;
|
||||
}
|
||||
}
|
||||
aggressors.push_back(new Aggressor(mob, _tick));
|
||||
}
|
||||
|
||||
shared_ptr<Mob> Village::getClosestAggressor(shared_ptr<Mob> from)
|
||||
{
|
||||
double closestSqr = Double::MAX_VALUE;
|
||||
Aggressor *closest = NULL;
|
||||
//for (int i = 0; i < aggressors.size(); ++i)
|
||||
for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end(); ++it)
|
||||
{
|
||||
Aggressor *a = *it; //aggressors.get(i);
|
||||
double distSqr = a->mob->distanceToSqr(from);
|
||||
if (distSqr > closestSqr) continue;
|
||||
closest = a;
|
||||
closestSqr = distSqr;
|
||||
}
|
||||
return closest != NULL ? closest->mob : nullptr;
|
||||
}
|
||||
|
||||
shared_ptr<Player> Village::getClosestBadStandingPlayer(shared_ptr<Mob> from) // 4J Stu - Should be LivingEntity when we add that
|
||||
{
|
||||
double closestSqr = Double::MAX_VALUE;
|
||||
shared_ptr<Player> closest = nullptr;
|
||||
|
||||
//for (String player : playerStanding.keySet())
|
||||
for(AUTO_VAR(it,playerStanding.begin()); it != playerStanding.end(); ++it)
|
||||
{
|
||||
wstring player = it->first;
|
||||
if (isVeryBadStanding(player))
|
||||
{
|
||||
shared_ptr<Player> mob = level->getPlayerByName(player);
|
||||
if (mob != NULL)
|
||||
{
|
||||
double distSqr = mob->distanceToSqr(from);
|
||||
if (distSqr > closestSqr) continue;
|
||||
closest = mob;
|
||||
closestSqr = distSqr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
void Village::updateAggressors()
|
||||
{
|
||||
//for (Iterator<Aggressor> it = aggressors.iterator(); it.hasNext();)
|
||||
for(AUTO_VAR(it, aggressors.begin()); it != aggressors.end();)
|
||||
{
|
||||
Aggressor *a = *it; //it.next();
|
||||
if (!a->mob->isAlive() || abs(_tick - a->timeStamp) > 300)
|
||||
{
|
||||
delete *it;
|
||||
it = aggressors.erase(it);
|
||||
//it.remove();
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Village::updateDoors()
|
||||
{
|
||||
bool removed = false;
|
||||
bool resetBookings = level->random->nextInt(50) == 0;
|
||||
//for (Iterator<DoorInfo> it = doorInfos.iterator(); it.hasNext();)
|
||||
for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end();)
|
||||
{
|
||||
shared_ptr<DoorInfo> dm = *it; //it.next();
|
||||
if (resetBookings) dm->resetBookingCount();
|
||||
if (!isDoor(dm->x, dm->y, dm->z) || abs(_tick - dm->timeStamp) > 1200)
|
||||
{
|
||||
accCenter->x -= dm->x;
|
||||
accCenter->y -= dm->y;
|
||||
accCenter->z -= dm->z;
|
||||
removed = true;
|
||||
dm->removed = true;
|
||||
|
||||
it = doorInfos.erase(it);
|
||||
//it.remove();
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
if (removed) calcInfo();
|
||||
}
|
||||
|
||||
bool Village::isDoor(int x, int y, int z)
|
||||
{
|
||||
int tileId = level->getTile(x, y, z);
|
||||
if (tileId <= 0) return false;
|
||||
return tileId == Tile::door_wood_Id;
|
||||
}
|
||||
|
||||
void Village::calcInfo()
|
||||
{
|
||||
int s = doorInfos.size();
|
||||
if (s == 0)
|
||||
{
|
||||
center->set(0, 0, 0);
|
||||
radius = 0;
|
||||
return;
|
||||
}
|
||||
center->set(accCenter->x / s, accCenter->y / s, accCenter->z / s);
|
||||
int maxRadiusSqr = 0;
|
||||
//for (DoorInfo dm : doorInfos)
|
||||
for(AUTO_VAR(it, doorInfos.begin()); it != doorInfos.end(); ++it)
|
||||
{
|
||||
shared_ptr<DoorInfo> dm = *it;
|
||||
maxRadiusSqr = max(dm->distanceToSqr(center->x, center->y, center->z), maxRadiusSqr);
|
||||
}
|
||||
int doorDist= Villages::MaxDoorDist; // Take into local int for PS4 as max takes a reference to the const int there and then needs the value to exist for the linker
|
||||
radius = max(doorDist, (int) sqrt((float)maxRadiusSqr) + 1);
|
||||
}
|
||||
|
||||
int Village::getStanding(const wstring &playerName)
|
||||
{
|
||||
AUTO_VAR(it,playerStanding.find(playerName));
|
||||
if (it != playerStanding.end())
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Village::modifyStanding(const wstring &playerName, int delta)
|
||||
{
|
||||
int current = getStanding(playerName);
|
||||
int newValue = Mth::clamp(current + delta, -30, 10);
|
||||
playerStanding.insert(pair<wstring,int>(playerName, newValue));
|
||||
return newValue;
|
||||
}
|
||||
|
||||
bool Village::isGoodStanding(const wstring &playerName)
|
||||
{
|
||||
return getStanding(playerName) >= 0;
|
||||
}
|
||||
|
||||
bool Village::isBadStanding(const wstring &playerName)
|
||||
{
|
||||
return getStanding(playerName) <= -5;
|
||||
}
|
||||
|
||||
bool Village::isVeryBadStanding(const wstring playerName)
|
||||
{
|
||||
return getStanding(playerName) <= -15;
|
||||
}
|
||||
|
||||
void Village::readAdditionalSaveData(CompoundTag *tag)
|
||||
{
|
||||
populationSize = tag->getInt(L"PopSize");
|
||||
radius = tag->getInt(L"Radius");
|
||||
golemCount = tag->getInt(L"Golems");
|
||||
stableSince = tag->getInt(L"Stable");
|
||||
_tick = tag->getInt(L"Tick");
|
||||
noBreedTimer = tag->getInt(L"MTick");
|
||||
center->x = tag->getInt(L"CX");
|
||||
center->y = tag->getInt(L"CY");
|
||||
center->z = tag->getInt(L"CZ");
|
||||
accCenter->x = tag->getInt(L"ACX");
|
||||
accCenter->y = tag->getInt(L"ACY");
|
||||
accCenter->z = tag->getInt(L"ACZ");
|
||||
|
||||
ListTag<CompoundTag> *doorTags = (ListTag<CompoundTag> *) tag->getList(L"Doors");
|
||||
for (int i = 0; i < doorTags->size(); i++)
|
||||
{
|
||||
CompoundTag *dTag = doorTags->get(i);
|
||||
|
||||
shared_ptr<DoorInfo> door = shared_ptr<DoorInfo>(new DoorInfo(dTag->getInt(L"X"), dTag->getInt(L"Y"), dTag->getInt(L"Z"), dTag->getInt(L"IDX"), dTag->getInt(L"IDZ"), dTag->getInt(L"TS")));
|
||||
doorInfos.push_back(door);
|
||||
}
|
||||
|
||||
ListTag<CompoundTag> *playerTags = (ListTag<CompoundTag> *) tag->getList(L"Players");
|
||||
for (int i = 0; i < playerTags->size(); i++)
|
||||
{
|
||||
CompoundTag *pTag = playerTags->get(i);
|
||||
playerStanding.insert(pair<wstring,int>(pTag->getString(L"Name"), pTag->getInt(L"S")));
|
||||
}
|
||||
}
|
||||
|
||||
void Village::addAdditonalSaveData(CompoundTag *tag)
|
||||
{
|
||||
tag->putInt(L"PopSize", populationSize);
|
||||
tag->putInt(L"Radius", radius);
|
||||
tag->putInt(L"Golems", golemCount);
|
||||
tag->putInt(L"Stable", stableSince);
|
||||
tag->putInt(L"Tick", _tick);
|
||||
tag->putInt(L"MTick", noBreedTimer);
|
||||
tag->putInt(L"CX", center->x);
|
||||
tag->putInt(L"CY", center->y);
|
||||
tag->putInt(L"CZ", center->z);
|
||||
tag->putInt(L"ACX", accCenter->x);
|
||||
tag->putInt(L"ACY", accCenter->y);
|
||||
tag->putInt(L"ACZ", accCenter->z);
|
||||
|
||||
ListTag<CompoundTag> *doorTags = new ListTag<CompoundTag>(L"Doors");
|
||||
//for (DoorInfo dm : doorInfos)
|
||||
for(AUTO_VAR(it,doorInfos.begin()); it != doorInfos.end(); ++it)
|
||||
{
|
||||
shared_ptr<DoorInfo> dm = *it;
|
||||
CompoundTag *doorTag = new CompoundTag(L"Door");
|
||||
doorTag->putInt(L"X", dm->x);
|
||||
doorTag->putInt(L"Y", dm->y);
|
||||
doorTag->putInt(L"Z", dm->z);
|
||||
doorTag->putInt(L"IDX", dm->insideDx);
|
||||
doorTag->putInt(L"IDZ", dm->insideDz);
|
||||
doorTag->putInt(L"TS", dm->timeStamp);
|
||||
doorTags->add(doorTag);
|
||||
}
|
||||
tag->put(L"Doors", doorTags);
|
||||
|
||||
ListTag<CompoundTag> *playerTags = new ListTag<CompoundTag>(L"Players");
|
||||
//for (String player : playerStanding.keySet())
|
||||
for(AUTO_VAR(it, playerStanding.begin()); it != playerStanding.end(); ++it)
|
||||
{
|
||||
wstring player = it->first;
|
||||
CompoundTag *playerTag = new CompoundTag(player);
|
||||
playerTag->putString(L"Name", player);
|
||||
playerTag->putInt(L"S", it->second);
|
||||
playerTags->add(playerTag);
|
||||
}
|
||||
tag->put(L"Players", playerTags);
|
||||
|
||||
}
|
||||
|
||||
void Village::resetNoBreedTimer()
|
||||
{
|
||||
noBreedTimer = _tick;
|
||||
}
|
||||
|
||||
bool Village::isBreedTimerOk()
|
||||
{
|
||||
// prevent new villagers if a villager was killed by a mob within 3
|
||||
// minutes
|
||||
return noBreedTimer == 0 || (_tick - noBreedTimer) >= (SharedConstants::TICKS_PER_SECOND * 60 * 3);
|
||||
}
|
||||
|
||||
void Village::rewardAllPlayers(int amount)
|
||||
{
|
||||
//for (String player : playerStanding.keySet())
|
||||
for(AUTO_VAR(it, playerStanding.begin()); it != playerStanding.end(); ++it)
|
||||
{
|
||||
modifyStanding(it->first, amount);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user