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221
Minecraft.World/TripWireTile.cpp
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221
Minecraft.World/TripWireTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "TripWireTile.h"
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TripWireTile::TripWireTile(int id) : Tile(id, Material::decoration, isSolidRender())
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{
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setShape(0, 0, 0, 1, 2.5f / 16.0f, 1);
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this->setTicking(true);
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}
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int TripWireTile::getTickDelay(Level *level)
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{
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// 4J: Increased (x2); quick update caused problems with shared
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// data between client and server.
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return 20; // 10;
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}
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AABB *TripWireTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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bool TripWireTile::blocksLight()
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{
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return false;
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}
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bool TripWireTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool TripWireTile::isCubeShaped()
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{
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return false;
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}
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int TripWireTile::getRenderLayer()
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{
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return 1;
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}
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int TripWireTile::getRenderShape()
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{
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return Tile::SHAPE_TRIPWIRE;
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}
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int TripWireTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::string_Id;
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}
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int TripWireTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::string_Id;
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}
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void TripWireTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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int data = level->getData(x, y, z);
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bool wasSuspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
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bool isSuspended = !level->isTopSolidBlocking(x, y - 1, z);
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if (wasSuspended != isSuspended)
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{
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spawnResources(level, x, y, z, data, 0);
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level->setTile(x, y, z, 0);
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}
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}
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void TripWireTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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{
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int data = level->getData(x, y, z);
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bool attached = (data & MASK_ATTACHED) == MASK_ATTACHED;
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bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
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if (!suspended)
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{
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setShape(0, 0, 0, 1, 1.5f / 16.0f, 1);
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}
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else if (!attached)
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{
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setShape(0, 0, 0, 1, 8.0f / 16.0f, 1);
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}
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else
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{
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setShape(0, 1.0f / 16.0f, 0, 1, 2.5f / 16.0f, 1);
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}
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}
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void TripWireTile::onPlace(Level *level, int x, int y, int z)
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{
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int data = level->isTopSolidBlocking(x, y - 1, z) ? 0 : MASK_SUSPENDED;
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level->setData(x, y, z, data);
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updateSource(level, x, y, z, data);
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}
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void TripWireTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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updateSource(level, x, y, z, data | MASK_POWERED);
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}
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void TripWireTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player)
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{
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if (level->isClientSide) return;
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if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears_Id)
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{
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level->setData(x, y, z, data | MASK_DISARMED);
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}
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}
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void TripWireTile::updateSource(Level *level, int x, int y, int z, int data)
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{
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for (int dir = 0; dir < 2; dir++)
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{
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for (int i = 1; i < TripWireSourceTile::WIRE_DIST_MAX; i++)
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{
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int xx = x + Direction::STEP_X[dir] * i;
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int zz = z + Direction::STEP_Z[dir] * i;
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int tile = level->getTile(xx, y, zz);
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if (tile == Tile::tripWireSource_Id)
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{
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int sourceDir = level->getData(xx, y, zz) & TripWireSourceTile::MASK_DIR;
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if (sourceDir == Direction::DIRECTION_OPPOSITE[dir])
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{
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Tile::tripWireSource->calculateState(level, xx, y, zz, tile, level->getData(xx, y, zz), true, i, data);
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}
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break;
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}
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else if (tile != Tile::tripWire_Id)
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{
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break;
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}
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}
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}
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}
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void TripWireTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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if (level->isClientSide) return;
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if ((level->getData(x, y, z) & MASK_POWERED) == MASK_POWERED) return;
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checkPressed(level, x, y, z);
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}
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void TripWireTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isClientSide) return;
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if ((level->getData(x, y, z) & MASK_POWERED) != MASK_POWERED) return;
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checkPressed(level, x, y, z);
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}
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void TripWireTile::checkPressed(Level *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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bool wasPressed = (data & MASK_POWERED) == MASK_POWERED;
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bool shouldBePressed = false;
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
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if (!entities->empty())
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{
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shouldBePressed = true;
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}
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if (shouldBePressed && !wasPressed)
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{
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data |= MASK_POWERED;
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}
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if (!shouldBePressed && wasPressed)
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{
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data &= ~MASK_POWERED;
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}
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if (shouldBePressed != wasPressed)
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{
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level->setData(x, y, z, data);
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updateSource(level, x, y, z, data);
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}
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if (shouldBePressed)
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{
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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}
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bool TripWireTile::shouldConnectTo(LevelSource *level, int x, int y, int z, int data, int dir)
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{
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int tx = x + Direction::STEP_X[dir];
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int ty = y;
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int tz = z + Direction::STEP_Z[dir];
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int t = level->getTile(tx, ty, tz);
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bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
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if (t == Tile::tripWireSource_Id)
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{
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int otherData = level->getData(tx, ty, tz);
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int facing = otherData & TripWireSourceTile::MASK_DIR;
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return facing == Direction::DIRECTION_OPPOSITE[dir];
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}
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if (t == Tile::tripWire_Id)
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{
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int otherData = level->getData(tx, ty, tz);
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bool otherSuspended = (otherData & MASK_SUSPENDED) == MASK_SUSPENDED;
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return suspended == otherSuspended;
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}
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return false;
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}
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