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20
Minecraft.World/TreeFeature.h
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20
Minecraft.World/TreeFeature.h
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#pragma once
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#include "Feature.h"
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class TreeFeature : public Feature
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{
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private:
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const int baseHeight;
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const bool addJungleFeatures;
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const int trunkType;
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const int leafType;
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public:
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TreeFeature(bool doUpdate);
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TreeFeature(bool doUpdate, int baseHeight, int trunkType, int leafType, bool addJungleFeatures);
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virtual bool place(Level *level, Random *random, int x, int y, int z);
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private:
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void addVine(Level *level, int xx, int yy, int zz, int dir);
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};
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