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25
Minecraft.World/TransparentTile.cpp
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25
Minecraft.World/TransparentTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "TransparentTile.h"
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TransparentTile::TransparentTile(int id, Material *material, bool allowSame, bool isSolidRender) : Tile(id, material,isSolidRender)
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{
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this->allowSame = allowSame;
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}
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bool TransparentTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool TransparentTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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int id = level->getTile(x, y, z);
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if (!allowSame && id == this->id) return false;
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return Tile::shouldRenderFace(level, x, y, z, face);
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}
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bool TransparentTile::blocksLight()
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{
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return false;
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}
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