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238
Minecraft.World/TorchTile.cpp
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238
Minecraft.World/TorchTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "TorchTile.h"
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TorchTile::TorchTile(int id) : Tile(id, Material::decoration,isSolidRender())
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{
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this->setTicking(true);
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}
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AABB *TorchTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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AABB *TorchTile::getTileAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return Tile::getTileAABB(level, x, y, z);
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}
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void TorchTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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setShape(level->getData(x, y, z));
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}
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void TorchTile::setShape(int data)
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{
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int dir = data & 7;
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float r = 0.15f;
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if (dir == 1)
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{
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setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
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}
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else if (dir == 2)
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{
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setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
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}
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else if (dir == 3)
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{
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setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
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}
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else if (dir == 4)
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{
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setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
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}
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else
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{
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r = 0.1f;
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setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
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}
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}
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bool TorchTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool TorchTile::isCubeShaped()
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{
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return false;
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}
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int TorchTile::getRenderShape()
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{
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return Tile::SHAPE_TORCH;
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}
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bool TorchTile::isConnection(Level *level, int x, int y, int z)
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{
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if (level->isTopSolidBlocking(x, y, z))
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{
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return true;
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}
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int tile = level->getTile(x, y, z);
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if (tile == Tile::fence_Id || tile == Tile::netherFence_Id
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|| tile == Tile::glass_Id || tile == Tile::cobbleWall_Id)
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{
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return true;
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}
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return false;
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}
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bool TorchTile::mayPlace(Level *level, int x, int y, int z)
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{
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if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
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{
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return true;
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
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{
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return true;
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
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{
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return true;
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
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{
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return true;
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}
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else if (isConnection(level, x, y - 1, z))
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{
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return true;
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}
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return false;
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}
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int TorchTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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int dir = itemValue;
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if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5;
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if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) dir = 4;
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if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) dir = 3;
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if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) dir = 2;
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if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) dir = 1;
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return dir;
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}
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void TorchTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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Tile::tick(level, x, y, z, random);
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if (level->getData(x, y, z) == 0) onPlace(level, x, y, z);
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}
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void TorchTile::onPlace(Level *level, int x, int y, int z)
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{
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if(level->getData(x,y,z) == 0)
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{
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if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true))
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{
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level->setData(x, y, z, 1);
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true))
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{
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level->setData(x, y, z, 2);
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true))
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{
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level->setData(x, y, z, 3);
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}
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else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true))
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{
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level->setData(x, y, z, 4);
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}
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else if (isConnection(level, x, y - 1, z))
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{
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level->setData(x, y, z, 5);
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}
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}
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checkCanSurvive(level, x, y, z);
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}
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void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (checkCanSurvive(level, x, y, z))
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{
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int dir = level->getData(x, y, z);
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bool replace = false;
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if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) && dir == 1) replace = true;
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if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) && dir == 2) replace = true;
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if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) && dir == 3) replace = true;
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if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) && dir == 4) replace = true;
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if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true;
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if (replace)
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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}
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}
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}
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bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z)
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{
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if (!mayPlace(level, x, y, z))
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{
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if (level->getTile(x, y, z) == id)
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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}
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return false;
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}
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return true;
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}
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HitResult *TorchTile::clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b)
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{
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setShape(level->getData(x, y, z));
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return Tile::clip(level, x, y, z, a, b);
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}
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void TorchTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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{
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int dir = level->getData(xt, yt, zt);
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double x = xt + 0.5f;
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double y = yt + 0.7f;
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double z = zt + 0.5f;
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double h = 0.22f;
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double r = 0.27f;
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if (dir == 1)
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{
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level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0);
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level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0);
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}
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else if (dir == 2)
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{
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level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0);
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level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0);
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}
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else if (dir == 3)
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{
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level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0);
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level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0);
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}
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else if (dir == 4)
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{
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level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0);
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level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0);
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}
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else
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{
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level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0);
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level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0);
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}
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}
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bool TorchTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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return level->getData(x, y, z) == 0;
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}
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