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80
Minecraft.World/TilePlanterItem.cpp
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80
Minecraft.World/TilePlanterItem.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.h"
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#include "TilePlanterItem.h"
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#include "GenericStats.h"
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// 4J-PB - for the debug option of not removing items
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#include <xuiresource.h>
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#include <xuiapp.h>
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TilePlanterItem::TilePlanterItem(int id, Tile *tile) : Item(id)
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{
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this->tileId = tile->id;
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}
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bool TilePlanterItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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int currentTile = level->getTile(x, y, z);
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if (currentTile == Tile::topSnow_Id)
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{
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face = Facing::UP;
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}
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else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id)
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{
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}
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else
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{
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if (face == 0) y--;
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if (face == 1) y++;
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if (face == 2) z--;
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if (face == 3) z++;
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if (face == 4) x--;
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if (face == 5) x++;
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}
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if (!player->mayBuild(x, y, z)) return false;
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if (instance->count == 0) return false;
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if (level->mayPlace(tileId, x, y, z, false, face, nullptr))
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{
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if(!bTestUseOnOnly)
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{
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Tile *tile = Tile::tiles[tileId];
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int dataValue = tile->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, 0);
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if (level->setTileAndData(x, y, z, tileId, dataValue))
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{
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// 4J-JEV: Hook for durango 'BlockPlaced' event.
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player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1));
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// 4J Original comment
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// ok this may look stupid, but neighbor updates can cause the
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// placed block to become something else before these methods
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// are called
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if (level->getTile(x, y, z) == tileId)
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{
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Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player);
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Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue);
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}
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);
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// 4J-PB - If we have the debug option on, don't reduce the number of this item
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#ifndef _FINAL_BUILD
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if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything)))
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#endif
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{
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instance->count--;
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}
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}
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}
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}
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else
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{
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// Can't place, so return false
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if(bTestUseOnOnly) return false;
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}
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return true;
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}
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