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281
Minecraft.World/Throwable.cpp
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281
Minecraft.World/Throwable.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "com.mojang.nbt.h"
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#include "Throwable.h"
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void Throwable::_throwableInit()
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{
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xTile = -1;
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yTile = -1;
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zTile = -1;
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lastTile = 0;
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inGround = false;
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shakeTime = 0;
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owner = nullptr;
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life = 0;
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flightTime = 0;
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}
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Throwable::Throwable(Level *level) : Entity(level)
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{
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_throwableInit();
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setSize(0.25f, 0.25f);
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}
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void Throwable::defineSynchedData()
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{
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}
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bool Throwable::shouldRenderAtSqrDistance(double distance)
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{
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double size = bb->getSize() * 4;
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size *= 64.0f;
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return distance < size * size;
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}
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Throwable::Throwable(Level *level, shared_ptr<Mob> mob) : Entity(level)
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{
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_throwableInit();
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this->owner = mob;
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setSize(4 / 16.0f, 4 / 16.0f);
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this->moveTo(mob->x, mob->y + mob->getHeadHeight(), mob->z, mob->yRot, mob->xRot);
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x -= cos(yRot / 180 * PI) * 0.16f;
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y -= 0.1f;
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z -= sin(yRot / 180 * PI) * 0.16f;
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this->setPos(x, y, z);
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this->heightOffset = 0;
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float speed = 0.4f;
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xd = (-sin(yRot / 180 * PI) * cos(xRot / 180 * PI)) * speed;
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zd = (cos(yRot / 180 * PI) * cos(xRot / 180 * PI)) * speed;
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yd = (-sin((xRot + getThrowUpAngleOffset()) / 180 * PI)) * speed;
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shoot(xd, yd, zd, getThrowPower(), 1);
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}
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Throwable::Throwable(Level *level, double x, double y, double z) : Entity(level)
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{
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_throwableInit();
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life = 0;
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setSize(4 / 16.0f, 4 / 16.0f);
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this->setPos(x, y, z);
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this->heightOffset = 0;
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}
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float Throwable::getThrowPower()
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{
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return 1.5f;
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}
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float Throwable::getThrowUpAngleOffset()
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{
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return 0;
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}
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void Throwable::shoot(double xd, double yd, double zd, float pow, float uncertainty)
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{
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float dist = sqrt(xd * xd + yd * yd + zd * zd);
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xd /= dist;
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yd /= dist;
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zd /= dist;
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xd += (random->nextGaussian()) * 0.0075f * uncertainty;
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yd += (random->nextGaussian()) * 0.0075f * uncertainty;
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zd += (random->nextGaussian()) * 0.0075f * uncertainty;
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xd *= pow;
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yd *= pow;
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zd *= pow;
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this->xd = xd;
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this->yd = yd;
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this->zd = zd;
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float sd = (float) sqrt(xd * xd + zd * zd);
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yRotO = this->yRot = (float) (atan2(xd, zd) * 180 / PI);
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xRotO = this->xRot = (float) (atan2(yd, (double)sd) * 180 / PI);
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life = 0;
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}
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void Throwable::lerpMotion(double xd, double yd, double zd)
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{
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this->xd = xd;
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this->yd = yd;
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this->zd = zd;
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if (xRotO == 0 && yRotO == 0)
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{
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float sd = (float) sqrt(xd * xd + zd * zd);
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yRotO = this->yRot = (float) (atan2(xd, zd) * 180 / PI);
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xRotO = this->xRot = (float) (atan2(yd, (double)sd) * 180 / PI);
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}
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}
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void Throwable::tick()
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{
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xOld = x;
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yOld = y;
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zOld = z;
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Entity::tick();
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if (shakeTime > 0) shakeTime--;
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if (inGround)
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{
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int tile = level->getTile(xTile, yTile, zTile);
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if (tile == lastTile)
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{
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life++;
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if (life == 20 * 60) remove();
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return;
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}
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else
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{
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inGround = false;
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xd *= random->nextFloat() * 0.2f;
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yd *= random->nextFloat() * 0.2f;
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zd *= random->nextFloat() * 0.2f;
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life = 0;
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flightTime = 0;
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}
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}
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else
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{
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flightTime++;
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}
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Vec3 *from = Vec3::newTemp(x, y, z);
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Vec3 *to = Vec3::newTemp(x + xd, y + yd, z + zd);
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HitResult *res = level->clip(from, to);
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from = Vec3::newTemp(x, y, z);
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to = Vec3::newTemp(x + xd, y + yd, z + zd);
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if (res != NULL)
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{
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to = Vec3::newTemp(res->pos->x, res->pos->y, res->pos->z);
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}
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if (!level->isClientSide)
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{
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shared_ptr<Entity> hitEntity = nullptr;
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vector<shared_ptr<Entity> > *objects = level->getEntities(shared_from_this(), this->bb->expand(xd, yd, zd)->grow(1, 1, 1));
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double nearest = 0;
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for (int i = 0; i < objects->size(); i++)
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{
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shared_ptr<Entity> e = objects->at(i);
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if (!e->isPickable() || (e == owner && flightTime < 5)) continue;
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float rr = 0.3f;
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AABB *bb = e->bb->grow(rr, rr, rr);
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HitResult *p = bb->clip(from, to);
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if (p != NULL)
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{
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double dd = from->distanceTo(p->pos);
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delete p;
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if (dd < nearest || nearest == 0)
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{
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hitEntity = e;
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nearest = dd;
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}
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}
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}
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if (hitEntity != NULL)
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{
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if(res != NULL) delete res;
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res = new HitResult(hitEntity);
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}
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}
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if (res != NULL)
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{
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onHit(res);
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delete res;
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}
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x += xd;
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y += yd;
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z += zd;
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float sd = (float) sqrt(xd * xd + zd * zd);
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yRot = (float) (atan2(xd, zd) * 180 / PI);
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xRot = (float) (atan2(yd, (double)sd) * 180 / PI);
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while (xRot - xRotO < -180)
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xRotO -= 360;
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while (xRot - xRotO >= 180)
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xRotO += 360;
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while (yRot - yRotO < -180)
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yRotO -= 360;
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while (yRot - yRotO >= 180)
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yRotO += 360;
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xRot = xRotO + (xRot - xRotO) * 0.2f;
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yRot = yRotO + (yRot - yRotO) * 0.2f;
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float inertia = 0.99f;
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float gravity = getGravity();
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if (isInWater())
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{
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for (int i = 0; i < 4; i++)
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{
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float s = 1 / 4.0f;
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level->addParticle(eParticleType_bubble, x - xd * s, y - yd * s, z - zd * s, xd, yd, zd);
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}
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inertia = 0.80f;
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}
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xd *= inertia;
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yd *= inertia;
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zd *= inertia;
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yd -= gravity;
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setPos(x, y, z);
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}
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float Throwable::getGravity()
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{
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return 0.03f;
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}
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void Throwable::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putShort(L"xTile", (short) xTile);
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tag->putShort(L"yTile", (short) yTile);
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tag->putShort(L"zTile", (short) zTile);
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tag->putByte(L"inTile", (byte) lastTile);
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tag->putByte(L"shake", (byte) shakeTime);
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tag->putByte(L"inGround", (byte) (inGround ? 1 : 0));
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}
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void Throwable::readAdditionalSaveData(CompoundTag *tag)
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{
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xTile = tag->getShort(L"xTile");
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yTile = tag->getShort(L"yTile");
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zTile = tag->getShort(L"zTile");
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lastTile = tag->getByte(L"inTile") & 0xff;
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shakeTime = tag->getByte(L"shake") & 0xff;
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inGround = tag->getByte(L"inGround") == 1;
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}
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float Throwable::getShadowHeightOffs()
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{
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return 0;
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}
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