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159
Minecraft.World/TamableAnimal.cpp
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159
Minecraft.World/TamableAnimal.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "SynchedEntityData.h"
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#include "ParticleTypes.h"
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#include "TamableAnimal.h"
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TamableAnimal::TamableAnimal(Level *level) : Animal(level)
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{
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sitGoal = new SitGoal(this);
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}
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TamableAnimal::~TamableAnimal()
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{
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if(sitGoal != NULL) delete sitGoal;
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}
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void TamableAnimal::defineSynchedData()
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{
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Animal::defineSynchedData();
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entityData->define(DATA_FLAGS_ID, (byte) 0);
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entityData->define(DATA_OWNERUUID_ID, L"");
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}
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void TamableAnimal::addAdditonalSaveData(CompoundTag *tag)
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{
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Animal::addAdditonalSaveData(tag);
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#ifdef _XBOX_ONE
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// 4J Stu Added from later Java version to remove owners from save transfer saves. We will probably want this on other platforms in the future
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if (getOwnerUUID().empty())
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{
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tag->putString(L"OwnerUUID", L"");
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}
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else
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{
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tag->putString(L"OwnerUUID", getOwnerUUID());
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}
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#else
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if (getOwnerUUID().empty())
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{
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tag->putString(L"Owner", L"");
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}
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else
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{
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tag->putString(L"Owner", getOwnerUUID());
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}
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#endif
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tag->putBoolean(L"Sitting", isSitting());
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}
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void TamableAnimal::readAdditionalSaveData(CompoundTag *tag)
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{
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Animal::readAdditionalSaveData(tag);
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#ifdef _XBOX_ONE
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// 4J Stu Added from later Java version to remove owners from save transfer saves. We will probably want this on other platforms in the future
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wstring owner = L"";
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if(tag->contains(L"OwnerUUID") )
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{
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owner = tag->getString(L"OwnerUUID");
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}
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#else
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wstring owner = tag->getString(L"Owner");
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#endif
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if (owner.length() > 0)
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{
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setOwnerUUID(owner);
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setTame(true);
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}
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sitGoal->wantToSit(tag->getBoolean(L"Sitting"));
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}
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void TamableAnimal::spawnTamingParticles(bool success)
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{
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ePARTICLE_TYPE particle = eParticleType_heart;
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if (!success)
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{
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particle = eParticleType_smoke;
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}
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for (int i = 0; i < 7; i++)
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{
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double xa = random->nextGaussian() * 0.02;
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double ya = random->nextGaussian() * 0.02;
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double za = random->nextGaussian() * 0.02;
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level->addParticle(particle, x + random->nextFloat() * bbWidth * 2 - bbWidth, y + .5f + random->nextFloat() * bbHeight, z + random->nextFloat() * bbWidth * 2 - bbWidth, xa, ya, za);
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}
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}
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void TamableAnimal::handleEntityEvent(byte id)
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{
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if (id == EntityEvent::TAMING_SUCCEEDED)
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{
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spawnTamingParticles(true);
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}
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else if (id == EntityEvent::TAMING_FAILED)
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{
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spawnTamingParticles(false);
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}
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else
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{
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Animal::handleEntityEvent(id);
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}
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}
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bool TamableAnimal::isTame()
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{
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return (entityData->getByte(DATA_FLAGS_ID) & 0x04) != 0;
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}
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void TamableAnimal::setTame(bool value)
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{
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byte current = entityData->getByte(DATA_FLAGS_ID);
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if (value)
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{
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entityData->set(DATA_FLAGS_ID, (byte) (current | 0x04));
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}
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else
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{
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entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x04));
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}
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}
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bool TamableAnimal::isSitting()
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{
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return (entityData->getByte(DATA_FLAGS_ID) & 0x01) != 0;
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}
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void TamableAnimal::setSitting(bool value)
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{
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byte current = entityData->getByte(DATA_FLAGS_ID);
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if (value)
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{
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entityData->set(DATA_FLAGS_ID, (byte) (current | 0x01));
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}
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else
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{
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entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x01));
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}
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}
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wstring TamableAnimal::getOwnerUUID()
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{
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return entityData->getString(DATA_OWNERUUID_ID);
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}
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void TamableAnimal::setOwnerUUID(const wstring &name)
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{
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entityData->set(DATA_OWNERUUID_ID, name);
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}
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shared_ptr<Mob> TamableAnimal::getOwner()
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{
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return level->getPlayerByUUID(getOwnerUUID());
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}
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SitGoal *TamableAnimal::getSitGoal()
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{
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return sitGoal;
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}
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