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39
Minecraft.World/System.h
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39
Minecraft.World/System.h
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#pragma once
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using namespace std;
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#include "ArrayWithLength.h"
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// 4J Jev, just thought it would be easier this way.
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#define ArrayCopyFunctionDeclaration(x) static void arraycopy(arrayWithLength<x> src, unsigned int srcPos, arrayWithLength<x> *dst, unsigned int dstPos, unsigned int length);
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#define ArrayCopyFunctionDefinition(x) void System::arraycopy(arrayWithLength<x> src, unsigned int srcPos, arrayWithLength<x> *dst, unsigned int dstPos, unsigned int length)\
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{\
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arraycopy<x>(src,srcPos,dst,dstPos,length);\
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}\
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class System
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{
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template <class T> static void arraycopy(arrayWithLength<T> src, unsigned int srcPos, arrayWithLength<T> *dst, unsigned int dstPos, unsigned int length);
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public:
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ArrayCopyFunctionDeclaration(byte)
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ArrayCopyFunctionDeclaration(Node *)
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ArrayCopyFunctionDeclaration(Biome *)
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ArrayCopyFunctionDeclaration(int)
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static __int64 nanoTime();
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static __int64 currentTimeMillis();
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static __int64 currentRealTimeMillis(); // 4J Added to get real-world time for timestamps in saves
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static void ReverseUSHORT(unsigned short *pusVal);
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static void ReverseSHORT(short *psVal);
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static void ReverseULONG(unsigned long *pulVal);
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static void ReverseULONG(unsigned int *pulVal);
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static void ReverseINT(int *piVal);
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static void ReverseULONGLONG(__int64 *pullVal);
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static void ReverseWCHARA(WCHAR *pwch,int iLen);
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};
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#define MAKE_FOURCC(ch0, ch1, ch2, ch3) \
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((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
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((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
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