first commit

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murdle
2026-03-01 02:38:58 +02:00
commit 19250b9db4
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#pragma once
#include "LargeFeature.h"
class StructureStart;
class StructureFeature : public LargeFeature
{
public:
// 4J added - Maps to values in the game rules xml
enum EFeatureTypes
{
eFeature_Mineshaft,
eFeature_NetherBridge,
eFeature_Temples,
eFeature_Stronghold,
eFeature_Village,
};
protected:
unordered_map<__int64, StructureStart *> cachedStructures;
public:
~StructureFeature();
virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks);
bool postProcess(Level *level, Random *random, int chunkX, int chunkZ);
bool isIntersection(int cellX, int cellZ);
bool isInsideFeature(int cellX, int cellY, int cellZ);
TilePos *getNearestGeneratedFeature(Level *level, int cellX, int cellY, int cellZ);
protected:
vector<TilePos> *getGuesstimatedFeaturePositions();
/**
* Returns true if the given chunk coordinates should hold a structure
* source.
*
* @param x
* chunk x
* @param z
* chunk z
* @return
*/
protected:
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false) = 0;
/**
* Creates a new instance of a structure source at the given chunk
* coordinates.
*
* @param x
* chunk x
* @param z
* chunk z
* @return
*/
virtual StructureStart *createStructureStart(int x, int z) = 0;
};