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114
Minecraft.World/StoneMonsterTile.cpp
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114
Minecraft.World/StoneMonsterTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.level.h"
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#include "StoneMonsterTile.h"
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const unsigned int StoneMonsterTile::STONE_MONSTER_NAMES[STONE_MONSTER_NAMES_LENGTH] = { IDS_TILE_STONE_SILVERFISH,
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IDS_TILE_STONE_SILVERFISH_COBBLESTONE,
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IDS_TILE_STONE_SILVERFISH_STONE_BRICK,
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};
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StoneMonsterTile::StoneMonsterTile(int id) : Tile(id, Material::clay)
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{
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setDestroyTime(0);
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}
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Icon *StoneMonsterTile::getTexture(int face, int data)
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{
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if (data == HOST_COBBLE)
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{
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return Tile::stoneBrick->getTexture(face);
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}
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if (data == HOST_STONEBRICK)
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{
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return Tile::stoneBrickSmooth->getTexture(face);
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}
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return Tile::rock->getTexture(face);
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}
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void StoneMonsterTile::registerIcons(IconRegister *iconRegister)
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{
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// None
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}
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void StoneMonsterTile::destroy(Level *level, int x, int y, int z, int data)
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{
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if (!level->isClientSide)
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{
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// 4J - limit total amount of monsters. The normal map spawning limits these to 50, and mobspawning tiles limit to 60, so give ourselves a bit of headroom here to also be able to make silverfish
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if(level->countInstanceOf( eTYPE_MONSTER, false) < 70 )
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{
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// Also limit the amount of silverfish specifically
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if(level->countInstanceOf( eTYPE_SILVERFISH, true) < 15 )
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{
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shared_ptr<Silverfish> silverfish = shared_ptr<Silverfish>(new Silverfish(level));
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silverfish->moveTo(x + .5, y, z + .5, 0, 0);
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level->addEntity(silverfish);
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silverfish->spawnAnim();
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}
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}
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}
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Tile::destroy(level, x, y, z, data);
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}
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int StoneMonsterTile::getResourceCount(Random *random)
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{
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return 0;
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}
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bool StoneMonsterTile::isCompatibleHostBlock(int block)
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{
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return block == Tile::rock_Id || block == Tile::stoneBrick_Id || block == Tile::stoneBrickSmooth_Id;
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}
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int StoneMonsterTile::getDataForHostBlock(int block)
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{
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if (block == Tile::stoneBrick_Id)
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{
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return HOST_COBBLE;
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}
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if (block == Tile::stoneBrickSmooth_Id)
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{
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return HOST_STONEBRICK;
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}
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return HOST_ROCK;
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}
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Tile *StoneMonsterTile::getHostBlockForData(int data)
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{
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switch (data)
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{
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case HOST_COBBLE:
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return Tile::stoneBrick;
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case HOST_STONEBRICK:
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return Tile::stoneBrickSmooth;
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default:
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return Tile::rock;
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}
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}
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shared_ptr<ItemInstance> StoneMonsterTile::getSilkTouchItemInstance(int data)
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{
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Tile *tile = Tile::rock;
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if (data == HOST_COBBLE)
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{
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tile = Tile::stoneBrick;
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}
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if (data == HOST_STONEBRICK)
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{
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tile = Tile::stoneBrickSmooth;
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}
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return shared_ptr<ItemInstance>(new ItemInstance(tile));
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}
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int StoneMonsterTile::cloneTileData(Level *level, int x, int y, int z)
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{
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return level->getData(x, y, z);
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}
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unsigned int StoneMonsterTile::getDescriptionId(int iData /*= -1*/)
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{
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if(iData < 0 ) iData = 0;
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return StoneMonsterTile::STONE_MONSTER_NAMES[iData];
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}
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