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69
Minecraft.World/SetEquippedItemPacket.cpp
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69
Minecraft.World/SetEquippedItemPacket.cpp
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#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "net.minecraft.world.item.h"
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#include "PacketListener.h"
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#include "SetEquippedItemPacket.h"
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SetEquippedItemPacket::SetEquippedItemPacket()
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{
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entity = 0;
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slot = 0;
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item = nullptr;
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}
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SetEquippedItemPacket::SetEquippedItemPacket(int entity, int slot, shared_ptr<ItemInstance> item)
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{
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this->entity = entity;
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this->slot = slot;
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// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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this->item = item == NULL ? nullptr : item->copy();
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}
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void SetEquippedItemPacket::read(DataInputStream *dis) //throws IOException
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{
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entity = dis->readInt();
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slot = dis->readShort();
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// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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item = readItem(dis);
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}
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void SetEquippedItemPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeInt(entity);
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dos->writeShort(slot);
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// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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writeItem(item, dos);
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}
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void SetEquippedItemPacket::handle(PacketListener *listener)
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{
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listener->handleSetEquippedItem(shared_from_this());
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}
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int SetEquippedItemPacket::getEstimatedSize()
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{
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return 4 + 2 * 2;
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}
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// 4J Stu - Brought forward from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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shared_ptr<ItemInstance> SetEquippedItemPacket::getItem()
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{
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return item;
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}
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bool SetEquippedItemPacket::canBeInvalidated()
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{
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return true;
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}
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bool SetEquippedItemPacket::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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shared_ptr<SetEquippedItemPacket> target = dynamic_pointer_cast<SetEquippedItemPacket>(packet);
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return target->entity == entity && target->slot == slot;
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}
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