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35
Minecraft.World/SavedDataStorage.h
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35
Minecraft.World/SavedDataStorage.h
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#pragma once
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using namespace std;
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class ConsoleSaveFile;
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#include "SavedData.h"
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class SavedDataStorage
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{
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private:
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LevelStorage *levelStorage;
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typedef unordered_map<wstring, shared_ptr<SavedData> > cacheMapType;
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cacheMapType cache;
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vector<shared_ptr<SavedData> > savedDatas;
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typedef unordered_map<wstring, short> uaiMapType;
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uaiMapType usedAuxIds;
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public:
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SavedDataStorage(LevelStorage *);
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shared_ptr<SavedData> get(const type_info& clazz, const wstring& id);
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void set(const wstring& id, shared_ptr<SavedData> data);
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void save();
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private:
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void save(shared_ptr<SavedData> data);
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void loadAuxValues();
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public:
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int getFreeAuxValueFor(const wstring& id);
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// 4J Added
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int getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale);
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};
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