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47
Minecraft.World/RiverMixerLayer.cpp
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47
Minecraft.World/RiverMixerLayer.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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RiverMixerLayer::RiverMixerLayer(__int64 seed, shared_ptr<Layer>biomes, shared_ptr<Layer>rivers) : Layer(seed)
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{
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this->biomes = biomes;
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this->rivers = rivers;
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}
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void RiverMixerLayer::init(__int64 seed)
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{
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biomes->init(seed);
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rivers->init(seed);
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Layer::init(seed);
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}
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intArray RiverMixerLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray b = biomes->getArea(xo, yo, w, h);
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intArray r = rivers->getArea(xo, yo, w, h);
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intArray result = IntCache::allocate(w * h);
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for (int i = 0; i < w * h; i++)
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{
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if (b[i] == Biome::ocean->id)
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{
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result[i] = b[i];
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}
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else
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{
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if (r[i] >= 0)
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{
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if (b[i] == Biome::iceFlats->id) result[i] = Biome::frozenRiver->id;
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else if (b[i] == Biome::mushroomIsland->id || b[i] == Biome::mushroomIslandShore->id) result[i] = Biome::mushroomIsland->id; // 4J - don't make mushroom island shores as we don't have any island left once we do this as our islands are small (this used to change to mushroomIslandShore)
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else result[i] = r[i];
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}
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else
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{
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result[i] = b[i];
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}
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}
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}
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return result;
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}
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