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24
Minecraft.World/RiverInitLayer.cpp
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24
Minecraft.World/RiverInitLayer.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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RiverInitLayer::RiverInitLayer(__int64 seed, shared_ptr<Layer>parent) : Layer(seed)
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{
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this->parent = parent;
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}
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intArray RiverInitLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray b = parent->getArea(xo, yo, w, h);
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intArray result = IntCache::allocate(w * h);
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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initRandom(x + xo, y + yo);
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result[x + y * w] = b[x + y * w] > 0 ? nextRandom(2) + 2 : 0;
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}
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}
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return result;
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}
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