first commit
This commit is contained in:
431
Minecraft.World/RedStoneDustTile.cpp
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431
Minecraft.World/RedStoneDustTile.cpp
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#include "stdafx.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "RedStoneDustTile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.h"
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#include "Direction.h"
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#include "DiodeTile.h"
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// AP - added for Vita to set Alpha Cut out
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#include "IntBuffer.h"
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#include "..\Minecraft.Client\Tesselator.h"
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const wstring RedStoneDustTile::TEXTURE_CROSS = L"redstoneDust_cross";
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const wstring RedStoneDustTile::TEXTURE_LINE = L"redstoneDust_line";
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const wstring RedStoneDustTile::TEXTURE_CROSS_OVERLAY = L"redstoneDust_cross_overlay";
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const wstring RedStoneDustTile::TEXTURE_LINE_OVERLAY = L"redstoneDust_line_overlay";
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RedStoneDustTile::RedStoneDustTile(int id) : Tile(id, Material::decoration,isSolidRender())
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{
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shouldSignal = true;
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updateDefaultShape();
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iconCross = NULL;
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iconLine = NULL;
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iconCrossOver = NULL;
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iconLineOver = NULL;
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}
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// 4J Added override
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void RedStoneDustTile::updateDefaultShape()
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{
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setShape(0, 0, 0, 1, 1 / 16.0f, 1);
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}
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AABB *RedStoneDustTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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bool RedStoneDustTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool RedStoneDustTile::isCubeShaped()
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{
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return false;
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}
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int RedStoneDustTile::getRenderShape()
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{
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return Tile::SHAPE_RED_DUST;
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}
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int RedStoneDustTile::getColor() const
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{
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return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_RedstoneDust); // 0x800000;
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}
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int RedStoneDustTile::getColor(LevelSource *level, int x, int y, int z)
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{
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return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_RedstoneDust); // 0x800000;
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}
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int RedStoneDustTile::getColor(LevelSource *level, int x, int y, int z, int data)
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{
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return Minecraft::GetInstance()->getColourTable()->getColor(eMinecraftColour_Tile_RedstoneDust); // 0x800000;
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}
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bool RedStoneDustTile::mayPlace(Level *level, int x, int y, int z)
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{
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return level->isTopSolidBlocking(x, y - 1, z) || level->getTile(x, y - 1, z) == Tile::lightGem_Id;
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}
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void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z)
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{
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updatePowerStrength(level, x, y, z, x, y, z);
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vector<TilePos> updates = vector<TilePos>(toUpdate.begin(), toUpdate.end());
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toUpdate.clear();
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AUTO_VAR(itEnd, updates.end());
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for(AUTO_VAR(it, updates.begin()); it != itEnd; it++)
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{
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TilePos tp = *it;
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level->updateNeighborsAt(tp.x, tp.y, tp.z, id);
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}
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}
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void RedStoneDustTile::updatePowerStrength(Level *level, int x, int y, int z, int xFrom, int yFrom, int zFrom)
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{
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int old = level->getData(x, y, z);
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int target = 0;
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this->shouldSignal = false;
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bool neighborSignal = level->hasNeighborSignal(x, y, z);
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this->shouldSignal = true;
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if (neighborSignal)
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{
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target = 15;
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}
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else
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{
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for (int i = 0; i < 4; i++)
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{
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int xt = x;
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int zt = z;
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if (i == 0) xt--;
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if (i == 1) xt++;
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if (i == 2) zt--;
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if (i == 3) zt++;
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if (xt != xFrom || y != yFrom || zt != zFrom) target = checkTarget(level, xt, y, zt, target);
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if (level->isSolidBlockingTile(xt, y, zt) && !level->isSolidBlockingTile(x, y + 1, z))
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{
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if (xt != xFrom || y + 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y + 1, zt, target);
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}
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else if (!level->isSolidBlockingTile(xt, y, zt))
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{
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if (xt != xFrom || y - 1 != yFrom || zt != zFrom) target = checkTarget(level, xt, y - 1, zt, target);
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}
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}
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if (target > 0) target--;
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else target = 0;
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}
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if (old != target)
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{
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level->noNeighborUpdate = true;
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level->setData(x, y, z, target);
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level->setTilesDirty(x, y, z, x, y, z);
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level->noNeighborUpdate = false;
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for (int i = 0; i < 4; i++)
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{
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int xt = x;
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int zt = z;
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int yt = y - 1;
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if (i == 0) xt--;
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if (i == 1) xt++;
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if (i == 2) zt--;
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if (i == 3) zt++;
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if (level->isSolidBlockingTile(xt, y, zt)) yt += 2;
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int current = 0;
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current = checkTarget(level, xt, y, zt, -1);
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target = level->getData(x, y, z);
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if (target > 0) target--;
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if (current >= 0 && current != target)
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{
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updatePowerStrength(level, xt, y, zt, x, y, z);
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}
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current = checkTarget(level, xt, yt, zt, -1);
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target = level->getData(x, y, z);
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if (target > 0) target--;
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if (current >= 0 && current != target)
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{
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updatePowerStrength(level, xt, yt, zt, x, y, z);
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}
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}
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if (old < target || target == 0)
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{
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toUpdate.insert(TilePos(x, y, z));
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toUpdate.insert(TilePos(x - 1, y, z));
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toUpdate.insert(TilePos(x + 1, y, z));
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toUpdate.insert(TilePos(x, y - 1, z));
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toUpdate.insert(TilePos(x, y + 1, z));
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toUpdate.insert(TilePos(x, y, z - 1));
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toUpdate.insert(TilePos(x, y, z + 1));
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}
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}
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}
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void RedStoneDustTile::checkCornerChangeAt(Level *level, int x, int y, int z)
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{
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if (level->getTile(x, y, z) != id) return;
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level->updateNeighborsAt(x, y, z, id);
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level->updateNeighborsAt(x - 1, y, z, id);
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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}
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void RedStoneDustTile::onPlace(Level *level, int x, int y, int z)
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{
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Tile::onPlace(level, x, y, z);
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if (level->isClientSide) return;
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updatePowerStrength(level, x, y, z);
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level->updateNeighborsAt(x, y + 1, z, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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checkCornerChangeAt(level, x - 1, y, z);
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checkCornerChangeAt(level, x + 1, y, z);
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checkCornerChangeAt(level, x, y, z - 1);
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checkCornerChangeAt(level, x, y, z + 1);
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if (level->isSolidBlockingTile(x - 1, y, z)) checkCornerChangeAt(level, x - 1, y + 1, z);
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else checkCornerChangeAt(level, x - 1, y - 1, z);
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if (level->isSolidBlockingTile(x + 1, y, z)) checkCornerChangeAt(level, x + 1, y + 1, z);
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else checkCornerChangeAt(level, x + 1, y - 1, z);
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if (level->isSolidBlockingTile(x, y, z - 1)) checkCornerChangeAt(level, x, y + 1, z - 1);
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else checkCornerChangeAt(level, x, y - 1, z - 1);
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if (level->isSolidBlockingTile(x, y, z + 1)) checkCornerChangeAt(level, x, y + 1, z + 1);
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else checkCornerChangeAt(level, x, y - 1, z + 1);
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}
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void RedStoneDustTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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Tile::onRemove(level, x, y, z, id, data);
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if (level->isClientSide) return;
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level->updateNeighborsAt(x, y + 1, z, this->id);
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level->updateNeighborsAt(x, y - 1, z, this->id);
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level->updateNeighborsAt(x + 1, y, z, this->id);
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level->updateNeighborsAt(x - 1, y, z, this->id);
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level->updateNeighborsAt(x, y, z + 1, this->id);
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level->updateNeighborsAt(x, y, z - 1, this->id);
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updatePowerStrength(level, x, y, z);
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checkCornerChangeAt(level, x - 1, y, z);
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checkCornerChangeAt(level, x + 1, y, z);
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checkCornerChangeAt(level, x, y, z - 1);
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checkCornerChangeAt(level, x, y, z + 1);
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if (level->isSolidBlockingTile(x - 1, y, z)) checkCornerChangeAt(level, x - 1, y + 1, z);
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else checkCornerChangeAt(level, x - 1, y - 1, z);
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if (level->isSolidBlockingTile(x + 1, y, z)) checkCornerChangeAt(level, x + 1, y + 1, z);
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else checkCornerChangeAt(level, x + 1, y - 1, z);
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if (level->isSolidBlockingTile(x, y, z - 1)) checkCornerChangeAt(level, x, y + 1, z - 1);
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else checkCornerChangeAt(level, x, y - 1, z - 1);
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if (level->isSolidBlockingTile(x, y, z + 1)) checkCornerChangeAt(level, x, y + 1, z + 1);
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else checkCornerChangeAt(level, x, y - 1, z + 1);
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}
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int RedStoneDustTile::checkTarget(Level *level, int x, int y, int z, int target)
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{
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if (level->getTile(x, y, z) != id) return target;
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int d = level->getData(x, y, z);
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if (d > target) return d;
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return target;
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}
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void RedStoneDustTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (level->isClientSide) return;
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int face = level->getData(x, y, z);
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bool ok = mayPlace(level, x, y, z);
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if (ok)
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{
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updatePowerStrength(level, x, y, z);
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}
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else
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{
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spawnResources(level, x, y, z, face, 0);
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level->setTile(x, y, z, 0);
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}
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Tile::neighborChanged(level, x, y, z, type);
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}
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int RedStoneDustTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::redStone->id;
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}
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bool RedStoneDustTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
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{
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if (!shouldSignal) return false;
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return getSignal(level, x, y, z, dir);
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}
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bool RedStoneDustTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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if (!shouldSignal) return false;
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if (level->getData(x, y, z) == 0) return false;
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if (dir == 1) return true;
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bool w = RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y, z, Direction::WEST)
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|| (!level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y - 1, z, Direction::UNDEFINED));
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bool e = RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y, z, Direction::EAST)
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|| (!level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y - 1, z, Direction::UNDEFINED));
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bool n = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z - 1, Direction::NORTH)
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|| (!level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z - 1, Direction::UNDEFINED));
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bool s = RedStoneDustTile::shouldReceivePowerFrom(level, x, y, z + 1, Direction::SOUTH)
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|| (!level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y - 1, z + 1, Direction::UNDEFINED));
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if (!level->isSolidBlockingTile(x, y + 1, z))
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{
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if (level->isSolidBlockingTile(x - 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x - 1, y + 1, z, Direction::UNDEFINED)) w = true;
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if (level->isSolidBlockingTile(x + 1, y, z) && RedStoneDustTile::shouldReceivePowerFrom(level, x + 1, y + 1, z, Direction::UNDEFINED)) e = true;
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if (level->isSolidBlockingTile(x, y, z - 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z - 1, Direction::UNDEFINED)) n = true;
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if (level->isSolidBlockingTile(x, y, z + 1) && RedStoneDustTile::shouldReceivePowerFrom(level, x, y + 1, z + 1, Direction::UNDEFINED)) s = true;
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}
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if (!n && !e && !w && !s && (dir >= 2 && dir <= 5)) return true;
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if (dir == 2 && n && (!w && !e)) return true;
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if (dir == 3 && s && (!w && !e)) return true;
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if (dir == 4 && w && (!n && !s)) return true;
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if (dir == 5 && e && (!n && !s)) return true;
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return false;
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}
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bool RedStoneDustTile::isSignalSource()
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{
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return shouldSignal;
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}
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void RedStoneDustTile::animateTick(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z);
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if (data > 0)
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{
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double xx = x + 0.5 + (random->nextFloat() - 0.5) * 0.2;
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double yy = y + 1 / 16.0f;
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double zz = z + 0.5 + (random->nextFloat() - 0.5) * 0.2;
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// use the x movement variable to determine particle color
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// 4J Stu - Unused
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//float pow = (data / 15.0f);
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//float red = pow * 0.6f + 0.4f;
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//if (data == 0) red = 0;
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//float green = pow * pow * 0.7f - 0.5f;
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//float blue = pow * pow * 0.6f - 0.7f;
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//if (green < 0) green = 0;
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//if (blue < 0) blue = 0;
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unsigned int colour = 0;
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if(data == 0)
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{
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colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustUnlit );
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}
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else
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{
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unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMin );
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unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_RedstoneDustLitMax );
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byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( (data-1)/14.0f));
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byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( (data-1)/14.0f));
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byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( (data-1)/14.0f));
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colour = redComponent<<16 | greenComponent<<8 | blueComponent;
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}
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float red = ((colour>>16)&0xFF)/255.0f;
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float green = ((colour>>8)&0xFF)/255.0f;
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float blue = (colour&0xFF)/255.0f;
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level->addParticle(eParticleType_reddust, xx, yy, zz, red, green, blue);
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}
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}
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bool RedStoneDustTile::shouldConnectTo(LevelSource *level, int x, int y, int z, int direction)
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{
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int t = level->getTile(x, y, z);
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if (t == Tile::redStoneDust_Id) return true;
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if (t == 0) return false;
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if (t == Tile::diode_off_Id || t == Tile::diode_on_Id)
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{
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK) || direction == Direction::DIRECTION_OPPOSITE[data & DiodeTile::DIRECTION_MASK];
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}
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else if (Tile::tiles[t]->isSignalSource() && direction != Direction::UNDEFINED) return true;
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return false;
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}
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bool RedStoneDustTile::shouldReceivePowerFrom(LevelSource *level, int x, int y, int z, int direction)
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{
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if (shouldConnectTo(level, x, y, z, direction))
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{
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return true;
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}
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int t = level->getTile(x, y, z);
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if (t == Tile::diode_on_Id)
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{
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int data = level->getData(x, y, z);
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return direction == (data & DiodeTile::DIRECTION_MASK);
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}
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return false;
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}
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int RedStoneDustTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::redStone_Id;
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}
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void RedStoneDustTile::registerIcons(IconRegister *iconRegister)
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{
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iconCross = iconRegister->registerIcon(TEXTURE_CROSS);
|
||||
iconLine = iconRegister->registerIcon(TEXTURE_LINE);
|
||||
iconCrossOver = iconRegister->registerIcon(TEXTURE_CROSS_OVERLAY);
|
||||
iconLineOver = iconRegister->registerIcon(TEXTURE_LINE_OVERLAY);
|
||||
|
||||
icon = iconCross;
|
||||
}
|
||||
|
||||
Icon *RedStoneDustTile::getTexture(const wstring &name)
|
||||
{
|
||||
#ifdef __PSVITA__
|
||||
// AP - alpha cut out is expensive on vita. Set the Alpha Cut out flag
|
||||
Tesselator* t = Tesselator::getInstance();
|
||||
t->setAlphaCutOut( true );
|
||||
#endif
|
||||
|
||||
if (name.compare(TEXTURE_CROSS) == 0) return Tile::redStoneDust->iconCross;
|
||||
if (name.compare(TEXTURE_LINE) == 0) return Tile::redStoneDust->iconLine;
|
||||
if (name.compare(TEXTURE_CROSS_OVERLAY) == 0) return Tile::redStoneDust->iconCrossOver;
|
||||
if (name.compare(TEXTURE_LINE_OVERLAY) == 0) return Tile::redStoneDust->iconLineOver;
|
||||
return NULL;
|
||||
}
|
||||
Reference in New Issue
Block a user