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Minecraft.World/RandomScatteredLargeFeature.cpp
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84
Minecraft.World/RandomScatteredLargeFeature.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.biome.h"
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#include "ScatteredFeaturePieces.h"
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#include "RandomScatteredLargeFeature.h"
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vector<Biome *> RandomScatteredLargeFeature::allowedBiomes;
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void RandomScatteredLargeFeature::staticCtor()
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{
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allowedBiomes.push_back( Biome::desert );
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allowedBiomes.push_back( Biome::desertHills );
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allowedBiomes.push_back( Biome::jungle );
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}
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RandomScatteredLargeFeature::RandomScatteredLargeFeature()
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{
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}
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bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
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{
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int featureSpacing = 32;
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int minFeatureSeparation = 8;
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int xx = x;
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int zz = z;
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if (x < 0) x -= featureSpacing - 1;
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if (z < 0) z -= featureSpacing - 1;
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int xCenterFeatureChunk = x / featureSpacing;
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int zCenterFeatureChunk = z / featureSpacing;
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Random *r = level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
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xCenterFeatureChunk *= featureSpacing;
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zCenterFeatureChunk *= featureSpacing;
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xCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
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zCenterFeatureChunk += r->nextInt(featureSpacing - minFeatureSeparation);
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x = xx;
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z = zz;
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bool forcePlacement = false;
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LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
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if( levelGenOptions != NULL )
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{
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forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Temples);
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}
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if (forcePlacement || (x == xCenterFeatureChunk && z == zCenterFeatureChunk))
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{
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bool biomeOk = level->getBiomeSource()->containsOnly(x * 16 + 8, z * 16 + 8, 0, allowedBiomes);
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if (biomeOk)
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{
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// System.out.println("feature at " + (x * 16) + " " + (z * 16));
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return true;
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}
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}
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return false;
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}
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StructureStart *RandomScatteredLargeFeature::createStructureStart(int x, int z)
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{
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// System.out.println("feature at " + (x * 16) + " " + (z * 16));
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return new ScatteredFeatureStart(level, random, x, z);
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}
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RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ)
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{
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if (level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8) == Biome::jungle)
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{
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ScatteredFeaturePieces::JunglePyramidPiece *startRoom = new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16, chunkZ * 16);
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pieces.push_back(startRoom);
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// System.out.println("jungle feature at " + (chunkX * 16) + " " + (chunkZ * 16));
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}
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else
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{
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ScatteredFeaturePieces::DesertPyramidPiece *startRoom = new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16, chunkZ * 16);
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pieces.push_back(startRoom);
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// System.out.println("desert feature at " + (chunkX * 16) + " " + (chunkZ * 16));
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}
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calculateBoundingBox();
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}
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