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33
Minecraft.World/ProtectionEnchantment.h
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33
Minecraft.World/ProtectionEnchantment.h
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#pragma once
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#include "Enchantment.h"
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class ProtectionEnchantment : public Enchantment
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{
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public:
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static const int ALL = 0;
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static const int FIRE = 1;
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static const int FALL = 2;
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static const int EXPLOSION = 3;
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static const int PROJECTILE = 4;
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private:
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static const int names[];
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static const int minCost[];
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static const int levelCost[];
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static const int levelCostSpan[];
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public:
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const int type;
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ProtectionEnchantment(int id, int frequency, int type);
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virtual int getMinCost(int level);
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virtual int getMaxCost(int level);
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virtual int getMaxLevel();
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virtual int getDamageProtection(int level, DamageSource *source);
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virtual int getDescriptionId();
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virtual bool isCompatibleWith(Enchantment *other) const;
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static int getFireAfterDampener(shared_ptr<Entity> entity, int time);
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static double getExplosionKnockbackAfterDampener(shared_ptr<Entity> entity, double power);
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};
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