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215
Minecraft.World/PistonPieceEntity.cpp
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215
Minecraft.World/PistonPieceEntity.cpp
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#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "PistonPieceEntity.h"
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#include "PistonMovingPiece.h"
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#include "net.minecraft.world.level.h"
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#include "Facing.h"
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#include "Tile.h"
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PistonPieceEntity::PistonPieceEntity()
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{
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// for the tile entity loader
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// 4J - added initialisers
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this->id = 0;
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this->data = 0;
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this->facing = 0;
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this->extending = 0;
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this->_isSourcePiston = 0;
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progress = 0.0f;
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progressO = 0.0f;
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}
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PistonPieceEntity::PistonPieceEntity(int id, int data, int facing, bool extending, bool isSourcePiston) : TileEntity()
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{
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// 4J - added initialisers
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progress = 0.0f;
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progressO = 0.0f;
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this->id = id;
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this->data = data;
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this->facing = facing;
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this->extending = extending;
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this->_isSourcePiston = isSourcePiston;
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}
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int PistonPieceEntity::getId()
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{
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return id;
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}
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int PistonPieceEntity::getData()
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{
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return data;
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}
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bool PistonPieceEntity::isExtending()
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{
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return extending;
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}
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int PistonPieceEntity::getFacing()
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{
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return facing;
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}
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bool PistonPieceEntity::isSourcePiston()
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{
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return _isSourcePiston;
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}
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float PistonPieceEntity::getProgress(float a)
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{
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if (a > 1)
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{
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a = 1;
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}
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return progressO + (progress - progressO) * a;
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}
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float PistonPieceEntity::getXOff(float a)
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{
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if (extending)
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{
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return (getProgress(a) - 1.0f) * Facing::STEP_X[facing];
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}
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else
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{
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return (1.0f - getProgress(a)) * Facing::STEP_X[facing];
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}
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}
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float PistonPieceEntity::getYOff(float a)
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{
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if (extending)
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{
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return (getProgress(a) - 1.0f) * Facing::STEP_Y[facing];
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}
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else
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{
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return (1.0f - getProgress(a)) * Facing::STEP_Y[facing];
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}
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}
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float PistonPieceEntity::getZOff(float a)
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{
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if (extending)
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{
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return (getProgress(a) - 1.0f) * Facing::STEP_Z[facing];
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}
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else
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{
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return (1.0f - getProgress(a)) * Facing::STEP_Z[facing];
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}
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}
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void PistonPieceEntity::moveCollidedEntities(float progress, float amount)
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{
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if (extending)
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{
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progress = 1.0f - progress;
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}
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else
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{
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progress = progress - 1.0f;
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}
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AABB *aabb = Tile::pistonMovingPiece->getAABB(level, x, y, z, id, progress, facing);
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if (aabb != NULL)
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{
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vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, aabb);
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if (!entities->empty())
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{
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vector< shared_ptr<Entity> > collisionHolder;
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for( AUTO_VAR(it, entities->begin()); it != entities->end(); it++ )
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{
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collisionHolder.push_back(*it);
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}
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for( AUTO_VAR(it, collisionHolder.begin()); it != collisionHolder.end(); it++ )
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{
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(*it)->move(amount * Facing::STEP_X[facing],
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amount * Facing::STEP_Y[facing],
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amount * Facing::STEP_Z[facing]);
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}
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}
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}
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}
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void PistonPieceEntity::finalTick()
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{
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if (progressO < 1 && level != NULL)
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{
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progressO = progress = 1;
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level->removeTileEntity(x, y, z);
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setRemoved();
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if (level->getTile(x, y, z) == Tile::pistonMovingPiece_Id)
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level->setTileAndData(x, y, z, id, data);
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}
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}
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void PistonPieceEntity::tick()
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{
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progressO = progress;
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if (progressO >= 1)
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{
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moveCollidedEntities(1, 4 / 16.f);
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level->removeTileEntity(x, y, z);
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setRemoved();
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if (level->getTile(x, y, z) == Tile::pistonMovingPiece_Id)
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level->setTileAndData(x, y, z, id, data);
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return;
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}
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progress += .5f;
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if (progress >= 1)
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{
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progress = 1;
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}
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if (extending)
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{
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moveCollidedEntities(progress, (progress - progressO) + 1.0f / 16.0f);
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}
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}
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void PistonPieceEntity::load(CompoundTag *tag)
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{
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TileEntity::load(tag);
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id = tag->getInt(L"blockId");
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data = tag->getInt(L"blockData");
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facing = tag->getInt(L"facing");
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progressO = progress = tag->getFloat(L"progress");
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extending = tag->getBoolean(L"extending");
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}
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void PistonPieceEntity::save(CompoundTag *tag)
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{
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TileEntity::save(tag);
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tag->putInt(L"blockId", id);
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tag->putInt(L"blockData", data);
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tag->putInt(L"facing", facing);
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tag->putFloat(L"progress", progressO);
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tag->putBoolean(L"extending", extending);
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}
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// 4J Added
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shared_ptr<TileEntity> PistonPieceEntity::clone()
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{
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shared_ptr<PistonPieceEntity> result = shared_ptr<PistonPieceEntity>( new PistonPieceEntity() );
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TileEntity::clone(result);
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result->id = id;
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result->data = data;
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result->facing = facing;
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result->extending = extending;
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result->_isSourcePiston = _isSourcePiston;
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result->progress = progress;
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result->progressO = progressO;
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return result;
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}
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