first commit
This commit is contained in:
202
Minecraft.World/PigZombie.cpp
Normal file
202
Minecraft.World/PigZombie.cpp
Normal file
@@ -0,0 +1,202 @@
|
||||
#include "stdafx.h"
|
||||
#include "com.mojang.nbt.h"
|
||||
#include "net.minecraft.world.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.phys.h"
|
||||
#include "net.minecraft.world.entity.player.h"
|
||||
#include "net.minecraft.world.item.h"
|
||||
#include "net.minecraft.world.item.enchantment.h"
|
||||
#include "net.minecraft.world.entity.item.h"
|
||||
#include "net.minecraft.world.damagesource.h"
|
||||
#include "PigZombie.h"
|
||||
#include "..\Minecraft.Client\Textures.h"
|
||||
#include "SoundTypes.h"
|
||||
|
||||
|
||||
|
||||
shared_ptr<ItemInstance> PigZombie::sword;
|
||||
|
||||
void PigZombie::staticCtor()
|
||||
{
|
||||
PigZombie::sword = shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold, 1) );
|
||||
}
|
||||
|
||||
void PigZombie::_init()
|
||||
{
|
||||
angerTime = 0;
|
||||
playAngrySoundIn = 0;
|
||||
}
|
||||
|
||||
PigZombie::PigZombie(Level *level) : Zombie( level )
|
||||
{
|
||||
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
|
||||
// the derived version of the function is called
|
||||
|
||||
// 4J Stu - Zombie has already called this, and we don't override it so the Zombie one is the most derived version anyway
|
||||
//this->defineSynchedData();
|
||||
|
||||
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
|
||||
health = getMaxHealth();
|
||||
|
||||
_init();
|
||||
|
||||
this->textureIdx = TN_MOB_PIGZOMBIE; // 4J was L"/mob/pigzombie.png";
|
||||
runSpeed = 0.5f;
|
||||
attackDamage = 5;
|
||||
this->fireImmune = true;
|
||||
}
|
||||
|
||||
bool PigZombie::useNewAi()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int PigZombie::getTexture()
|
||||
{
|
||||
return textureIdx;
|
||||
}
|
||||
|
||||
void PigZombie::tick()
|
||||
{
|
||||
runSpeed = attackTarget != NULL ? 0.95f : 0.5f;
|
||||
if (playAngrySoundIn > 0)
|
||||
{
|
||||
if (--playAngrySoundIn == 0)
|
||||
{
|
||||
level->playSound(shared_from_this(), eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY, getSoundVolume() * 2, ((random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f) * 1.8f);
|
||||
}
|
||||
}
|
||||
Zombie::tick();
|
||||
}
|
||||
|
||||
bool PigZombie::canSpawn()
|
||||
{
|
||||
return level->difficulty > Difficulty::PEACEFUL && level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid(bb);
|
||||
}
|
||||
|
||||
void PigZombie::addAdditonalSaveData(CompoundTag *tag)
|
||||
{
|
||||
Zombie::addAdditonalSaveData(tag);
|
||||
tag->putShort(L"Anger", (short) angerTime);
|
||||
}
|
||||
|
||||
void PigZombie::readAdditionalSaveData(CompoundTag *tag)
|
||||
{
|
||||
Zombie::readAdditionalSaveData(tag);
|
||||
angerTime = tag->getShort(L"Anger");
|
||||
}
|
||||
|
||||
shared_ptr<Entity> PigZombie::findAttackTarget()
|
||||
{
|
||||
#ifndef _FINAL_BUILD
|
||||
#ifdef _DEBUG_MENUS_ENABLED
|
||||
if(app.GetMobsDontAttackEnabled())
|
||||
{
|
||||
return shared_ptr<Player>();
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (angerTime == 0) return nullptr;
|
||||
return Zombie::findAttackTarget();
|
||||
}
|
||||
|
||||
bool PigZombie::hurt(DamageSource *source, int dmg)
|
||||
{
|
||||
shared_ptr<Entity> sourceEntity = source->getEntity();
|
||||
if (dynamic_pointer_cast<Player>(sourceEntity) != NULL)
|
||||
{
|
||||
vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
|
||||
AUTO_VAR(itEnd, nearby->end());
|
||||
for (AUTO_VAR(it, nearby->begin()); it != itEnd; it++)
|
||||
{
|
||||
shared_ptr<Entity> e = *it; //nearby->at(i);
|
||||
if (dynamic_pointer_cast<PigZombie>(e) != NULL)
|
||||
{
|
||||
shared_ptr<PigZombie> pigZombie = dynamic_pointer_cast<PigZombie>(e);
|
||||
pigZombie->alert(sourceEntity);
|
||||
}
|
||||
}
|
||||
alert(sourceEntity);
|
||||
}
|
||||
return Zombie::hurt(source, dmg);
|
||||
}
|
||||
|
||||
void PigZombie::alert(shared_ptr<Entity> target)
|
||||
{
|
||||
this->attackTarget = target;
|
||||
angerTime = 20 * 20 + random->nextInt(20 * 20);
|
||||
playAngrySoundIn = random->nextInt(20 * 2);
|
||||
}
|
||||
|
||||
int PigZombie::getAmbientSound()
|
||||
{
|
||||
return eSoundType_MOB_ZOMBIEPIG_AMBIENT;
|
||||
}
|
||||
|
||||
int PigZombie::getHurtSound()
|
||||
{
|
||||
return eSoundType_MOB_ZOMBIEPIG_HURT;
|
||||
}
|
||||
|
||||
int PigZombie::getDeathSound()
|
||||
{
|
||||
return eSoundType_MOB_ZOMBIEPIG_DEATH;
|
||||
}
|
||||
|
||||
void PigZombie::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
|
||||
{
|
||||
int count = random->nextInt(2 + playerBonusLevel);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
spawnAtLocation(Item::rotten_flesh_Id, 1);
|
||||
}
|
||||
count = random->nextInt(2 + playerBonusLevel);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
spawnAtLocation(Item::goldNugget_Id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void PigZombie::dropRareDeathLoot(int rareLootLevel)
|
||||
{
|
||||
if (rareLootLevel > 0)
|
||||
{
|
||||
shared_ptr<ItemInstance> sword = shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold) );
|
||||
EnchantmentHelper::enchantItem(random, sword, 5);
|
||||
spawnAtLocation(sword, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
int select = random->nextInt(3);
|
||||
if (select == 0)
|
||||
{
|
||||
spawnAtLocation(Item::goldIngot_Id, 1);
|
||||
}
|
||||
else if (select == 1)
|
||||
{
|
||||
spawnAtLocation(Item::sword_gold_Id, 1);
|
||||
}
|
||||
else if (select == 2)
|
||||
{
|
||||
spawnAtLocation(Item::helmet_gold_Id, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int PigZombie::getDeathLoot()
|
||||
{
|
||||
return Item::rotten_flesh_Id;
|
||||
}
|
||||
|
||||
void PigZombie::finalizeMobSpawn()
|
||||
{
|
||||
Zombie::finalizeMobSpawn();
|
||||
setVillager(false);
|
||||
}
|
||||
|
||||
shared_ptr<ItemInstance> PigZombie::getCarriedItem()
|
||||
{
|
||||
// TODO 4J - could be of const shared_ptr<ItemInstance> type.
|
||||
return (shared_ptr<ItemInstance> ) sword;
|
||||
}
|
||||
Reference in New Issue
Block a user