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54
Minecraft.World/PathFinder.h
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54
Minecraft.World/PathFinder.h
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#pragma once
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#include "JavaIntHash.h"
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using namespace std;
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class LevelSource;
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class PathFinder
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{
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private:
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LevelSource *level;
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BinaryHeap openSet;
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// 4J Jev, was a IntHashMap, thought this was close enough.
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unordered_map<int, Node *, IntKeyHash, IntKeyEq> nodes;
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NodeArray *neighbors;
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bool canPassDoors;
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bool canOpenDoors;
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bool avoidWater;
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bool canFloat;
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public:
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PathFinder(LevelSource *level, bool canPassDoors, bool canOpenDoors, bool avoidWater, bool canFloat);
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~PathFinder();
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Path *findPath(Entity *from, Entity *to, float maxDist);
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Path *findPath(Entity *from, int x, int y, int z, float maxDist);
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private:
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Path *findPath(Entity *e, double xt, double yt, double zt, float maxDist);
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// function A*(start,goal)
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Path *findPath(Entity *e, Node *from, Node *to, Node *size, float maxDist);
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int getNeighbors(Entity *entity, Node *pos, Node *size, Node *target, float maxDist);
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Node *getNode(Entity *entity, int x, int y, int z, Node *size, int jumpSize);
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/*final*/ Node *getNode(int x, int y, int z);
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public:
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static const int TYPE_TRAP = -4;
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static const int TYPE_FENCE = -3;
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static const int TYPE_LAVA = -2;
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static const int TYPE_WATER = -1;
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static const int TYPE_BLOCKED = 0;
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static const int TYPE_OPEN = 1;
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static const int TYPE_WALKABLE = 2;
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int isFree(Entity *entity, int x, int y, int z, Node *size);
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static int isFree(Entity *entity, int x, int y, int z, Node *size, bool avoidWater, bool canOpenDoors, bool canPassDoors);
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// function reconstruct_path(came_from,current_node)
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Path *reconstruct_path(Node *from, Node *to);
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};
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