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35
Minecraft.World/PanicGoal.cpp
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35
Minecraft.World/PanicGoal.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "PanicGoal.h"
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PanicGoal::PanicGoal(PathfinderMob *mob, float speed)
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{
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this->mob = mob;
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this->speed = speed;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool PanicGoal::canUse()
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{
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if (mob->getLastHurtByMob() == NULL) return false;
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Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 5, 4);
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if (pos == NULL) return false;
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posX = pos->x;
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posY = pos->y;
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posZ = pos->z;
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return true;
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}
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void PanicGoal::start()
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{
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mob->getNavigation()->moveTo(posX, posY, posZ, speed);
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}
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bool PanicGoal::canContinueToUse()
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{
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return !mob->getNavigation()->isDone();
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}
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