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148
Minecraft.World/Painting.cpp
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148
Minecraft.World/Painting.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.damagesource.h"
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#include "com.mojang.nbt.h"
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#include "Painting.h"
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#include "Material.h"
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typedef Painting::Motive _Motive;
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const _Motive *Painting::Motive::values[] = {
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new _Motive(L"Kebab", 16, 16, 0 * 16, 0 * 16),
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new _Motive(L"Aztec", 16, 16, 1 * 16, 0 * 16), //
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new _Motive(L"Alban", 16, 16, 2 * 16, 0 * 16), //
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new _Motive(L"Aztec2", 16, 16, 3 * 16, 0 * 16), //
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new _Motive(L"Bomb", 16, 16, 4 * 16, 0 * 16), //
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new _Motive(L"Plant", 16, 16, 5 * 16, 0 * 16), //
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new _Motive(L"Wasteland", 16, 16, 6 * 16, 0 * 16), //
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new _Motive(L"Pool", 32, 16, 0 * 16, 2 * 16), //
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new _Motive(L"Courbet", 32, 16, 2 * 16, 2 * 16), //
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new _Motive(L"Sea", 32, 16, 4 * 16, 2 * 16), //
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new _Motive(L"Sunset", 32, 16, 6 * 16, 2 * 16), //
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new _Motive(L"Creebet", 32, 16, 8 * 16, 2 * 16), //
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new _Motive(L"Wanderer", 16, 32, 0 * 16, 4 * 16), //
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new _Motive(L"Graham", 16, 32, 1 * 16, 4 * 16), //
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new _Motive(L"Match", 32, 32, 0 * 16, 8 * 16), //
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new _Motive(L"Bust", 32, 32, 2 * 16, 8 * 16), //
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new _Motive(L"Stage", 32, 32, 4 * 16, 8 * 16), //
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new _Motive(L"Void", 32, 32, 6 * 16, 8 * 16), //
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new _Motive(L"SkullAndRoses", 32, 32, 8 * 16, 8 * 16), //
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new _Motive(L"Wither", 32, 32, 10 * 16, 8 * 16),
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new _Motive(L"Fighters", 64, 32, 0 * 16, 6 * 16), //
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new _Motive(L"Pointer", 64, 64, 0 * 16, 12 * 16), //
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new _Motive(L"Pigscene", 64, 64, 4 * 16, 12 * 16), //
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new _Motive(L"BurningSkull", 64, 64, 8 * 16, 12 * 16), //
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new _Motive(L"Skeleton", 64, 48, 12 * 16, 4 * 16), //
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new _Motive(L"DonkeyKong", 64, 48, 12 * 16, 7 * 16), //
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};
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// 4J Stu - Rather than creating a new string object here I am just using the
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// actual number value of the characters in "SkullandRoses" which should be the
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// longest name from the above
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const int Painting::Motive::MAX_MOTIVE_NAME_LENGTH = 13; //JAVA: "SkullAndRoses".length();
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// 4J - added for common ctor code
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void Painting::_init( Level *level )
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{
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motive = NULL;
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};
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Painting::Painting(Level *level) : HangingEntity( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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_init( level );
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}
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Painting::Painting(Level *level, int xTile, int yTile, int zTile, int dir) : HangingEntity( level , xTile, yTile, zTile, dir)
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{
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_init(level);
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// 4J Stu - If you use this ctor, then you need to call the PaintingPostConstructor
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}
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// 4J Stu - Added this so that we can use some shared_ptr functions that were needed in the ctor
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void Painting::PaintingPostConstructor(int dir)
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{
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vector<Motive *> *survivableMotives = new vector<Motive *>();
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for (int i = 0 ; i < LAST_VALUE; i++)
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{
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this->motive = (Motive *)Motive::values[i];
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setDir(dir);
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if (survives())
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{
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survivableMotives->push_back(this->motive);
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}
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}
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if (!survivableMotives->empty())
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{
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this->motive = survivableMotives->at(random->nextInt((int)survivableMotives->size()));
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}
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setDir(dir);
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}
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Painting::Painting(Level *level, int x, int y, int z, int dir, wstring motiveName) : HangingEntity( level , x, y, z, dir )
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{
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_init(level);
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for (int i = 0 ; i < LAST_VALUE; i++)
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{
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if ( (Motive::values[i])->name.compare(motiveName) == 0)
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{
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this->motive = (Motive *)Motive::values[i];
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break;
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}
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}
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setDir(dir);
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}
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void Painting::addAdditonalSaveData(CompoundTag *tag)
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{
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///TODO Safe to cast to non-const type?
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tag->putString(L"Motive", motive->name);
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HangingEntity::addAdditonalSaveData(tag);
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}
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void Painting::readAdditionalSaveData(CompoundTag *tag)
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{
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wstring motiveName = tag->getString(L"Motive");
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vector<Motive *>::iterator it;
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for (int i = 0 ; i < LAST_VALUE; i++)
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{
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if ( Motive::values[i]->name.compare(motiveName) == 0)
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{
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this->motive = (Motive *)Motive::values[i];
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}
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}
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if (this->motive == NULL) motive = (Motive *)Motive::values[ Kebab ];
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HangingEntity::readAdditionalSaveData(tag);
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}
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int Painting::getWidth()
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{
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return motive->w;
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}
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int Painting::getHeight()
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{
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return motive->h;
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}
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void Painting::dropItem()
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{
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spawnAtLocation(shared_ptr<ItemInstance>(new ItemInstance(Item::painting)), 0.0f);
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}
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