first commit
This commit is contained in:
61
Minecraft.World/OzelotAttackGoal.cpp
Normal file
61
Minecraft.World/OzelotAttackGoal.cpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.entity.ai.control.h"
|
||||
#include "net.minecraft.world.entity.ai.navigation.h"
|
||||
#include "net.minecraft.world.entity.h"
|
||||
#include "net.minecraft.world.entity.animal.h"
|
||||
#include "net.minecraft.world.phys.h"
|
||||
#include "OzelotAttackGoal.h"
|
||||
|
||||
OzelotAttackGoal::OzelotAttackGoal(Mob *mob)
|
||||
{
|
||||
target = weak_ptr<Mob>();
|
||||
attackTime = 0;
|
||||
speed = 0;
|
||||
trackTarget = false;
|
||||
|
||||
this->mob = mob;
|
||||
this->level = mob->level;
|
||||
setRequiredControlFlags(Control::MoveControlFlag | Control::LookControlFlag);
|
||||
}
|
||||
|
||||
bool OzelotAttackGoal::canUse()
|
||||
{
|
||||
shared_ptr<Mob> bestTarget = mob->getTarget();
|
||||
if (bestTarget == NULL) return false;
|
||||
target = weak_ptr<Mob>(bestTarget);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OzelotAttackGoal::canContinueToUse()
|
||||
{
|
||||
if (target.lock() == NULL || !target.lock()->isAlive()) return false;
|
||||
if (mob->distanceToSqr(target.lock()) > 15 * 15) return false;
|
||||
return !mob->getNavigation()->isDone() || canUse();
|
||||
}
|
||||
|
||||
void OzelotAttackGoal::stop()
|
||||
{
|
||||
target = weak_ptr<Mob>();
|
||||
mob->getNavigation()->stop();
|
||||
}
|
||||
|
||||
void OzelotAttackGoal::tick()
|
||||
{
|
||||
mob->getLookControl()->setLookAt(target.lock(), 30, 30);
|
||||
|
||||
double meleeRadiusSqr = (mob->bbWidth * 2) * (mob->bbWidth * 2);
|
||||
double distSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
|
||||
|
||||
float speed = Ozelot::WALK_SPEED;
|
||||
if (distSqr > meleeRadiusSqr && distSqr < 4 * 4) speed = Ozelot::SPRINT_SPEED;
|
||||
else if (distSqr < 15 * 15) speed = Ozelot::SNEAK_SPEED;
|
||||
|
||||
mob->getNavigation()->moveTo(target.lock(), speed);
|
||||
|
||||
attackTime = max(attackTime - 1, 0);
|
||||
|
||||
if (distSqr > meleeRadiusSqr) return;
|
||||
if (attackTime > 0) return;
|
||||
attackTime = 20;
|
||||
mob->doHurtTarget(target.lock());
|
||||
}
|
||||
Reference in New Issue
Block a user