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247
Minecraft.World/NotGateTile.cpp
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247
Minecraft.World/NotGateTile.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "NotGateTile.h"
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#include "SoundTypes.h"
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#include "net.minecraft.world.h"
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unordered_map<Level *, deque<NotGateTile::Toggle> *> NotGateTile::recentToggles = unordered_map<Level *, deque<NotGateTile::Toggle> *>();
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// 4J - added, to tie in with other changes brought forward from 1.3.2 to associate toggles with a level. In addition to what the java
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// version does, we are also removing any references to levels that we are storing when they hit their dtor.
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void NotGateTile::removeLevelReferences(Level *level)
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{
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if( recentToggles.find(level) != recentToggles.end() )
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{
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delete recentToggles[level];
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recentToggles.erase(level);
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}
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}
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bool NotGateTile::isToggledTooFrequently(Level *level, int x, int y, int z, bool add)
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{
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// 4J - brought forward changes to associate toggles with a level from 1.3.2
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if( recentToggles.find(level) == recentToggles.end() )
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{
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recentToggles[level] = new deque<Toggle>;
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}
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if (add) recentToggles[level]->push_back(Toggle(x, y, z, level->getTime()));
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int count = 0;
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AUTO_VAR(itEnd, recentToggles[level]->end());
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for (AUTO_VAR(it, recentToggles[level]->begin()); it != itEnd; it++)
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{
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if (it->x == x && it->y == y && it->z == z)
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{
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count++;
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if (count >= MAX_RECENT_TOGGLES)
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{
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return true;
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}
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}
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}
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return false;
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}
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NotGateTile::NotGateTile(int id, bool on) : TorchTile(id)
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{
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this->on = on;
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this->setTicking(true);
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}
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int NotGateTile::getTickDelay()
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{
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return 2;
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}
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void NotGateTile::onPlace(Level *level, int x, int y, int z)
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{
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if (level->getData(x, y, z) == 0) TorchTile::onPlace(level, x, y, z);
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if (on)
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{
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level->updateNeighborsAt(x, y - 1, z, id);
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level->updateNeighborsAt(x, y + 1, z, id);
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level->updateNeighborsAt(x - 1, y, z, id);
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level->updateNeighborsAt(x + 1, y, z, id);
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level->updateNeighborsAt(x, y, z - 1, id);
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level->updateNeighborsAt(x, y, z + 1, id);
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}
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}
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void NotGateTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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if (on)
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{
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level->updateNeighborsAt(x, y - 1, z, this->id);
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level->updateNeighborsAt(x, y + 1, z, this->id);
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level->updateNeighborsAt(x - 1, y, z, this->id);
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level->updateNeighborsAt(x + 1, y, z, this->id);
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level->updateNeighborsAt(x, y, z - 1, this->id);
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level->updateNeighborsAt(x, y, z + 1, this->id);
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}
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}
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bool NotGateTile::getSignal(LevelSource *level, int x, int y, int z, int face)
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{
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if (!on) return false;
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int dir = level->getData(x, y, z);
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if (dir == 5 && face == 1) return false;
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if (dir == 3 && face == 3) return false;
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if (dir == 4 && face == 2) return false;
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if (dir == 1 && face == 5) return false;
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if (dir == 2 && face == 4) return false;
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return true;
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}
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bool NotGateTile::hasNeighborSignal(Level *level, int x, int y, int z)
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{
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int dir = level->getData(x, y, z);
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if (dir == 5 && level->getSignal(x, y - 1, z, 0)) return true;
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if (dir == 3 && level->getSignal(x, y, z - 1, 2)) return true;
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if (dir == 4 && level->getSignal(x, y, z + 1, 3)) return true;
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if (dir == 1 && level->getSignal(x - 1, y, z, 4)) return true;
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if (dir == 2 && level->getSignal(x + 1, y, z, 5)) return true;
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return false;
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}
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void NotGateTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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bool neighborSignal = hasNeighborSignal(level, x, y, z);
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// 4J - brought forward changes from 1.3.2 to associate toggles with level
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if( recentToggles.find(level) != recentToggles.end() )
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{
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deque<Toggle> *toggles = recentToggles[level];
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while (!toggles->empty() && level->getTime() - toggles->front().when > RECENT_TOGGLE_TIMER)
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{
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toggles->pop_front();
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}
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}
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if (on)
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{
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if (neighborSignal)
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{
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level->setTileAndData(x, y, z, Tile::notGate_off_Id, level->getData(x, y, z));
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if (isToggledTooFrequently(level, x, y, z, true))
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{
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app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_RANDOM_FIZZ, 0.5f, 2.6f + (level->random->nextFloat() - level->random->nextFloat()) * 0.8f);
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for (int i = 0; i < 5; i++)
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{
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double xx = x + random->nextDouble() * 0.6 + 0.2;
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double yy = y + random->nextDouble() * 0.6 + 0.2;
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double zz = z + random->nextDouble() * 0.6 + 0.2;
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level->addParticle(eParticleType_smoke, xx, yy, zz, 0, 0, 0);
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}
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}
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}
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}
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else
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{
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if (!neighborSignal)
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{
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if (!isToggledTooFrequently(level, x, y, z, false))
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{
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level->setTileAndData(x, y, z, Tile::notGate_on_Id, level->getData(x, y, z));
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}
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else
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{
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app.DebugPrintf("Torch at (%d,%d,%d) has toggled too many times\n",x,y,z);
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}
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}
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}
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}
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void NotGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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TorchTile::neighborChanged(level, x, y, z, type);
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level->addToTickNextTick(x, y, z, id, getTickDelay());
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}
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bool NotGateTile::getDirectSignal(Level *level, int x, int y, int z, int face)
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{
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if (face == 0)
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{
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return getSignal(level, x, y, z, face);
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}
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return false;
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}
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int NotGateTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::notGate_on_Id;
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}
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bool NotGateTile::isSignalSource()
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{
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return true;
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}
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void NotGateTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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{
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if (!on) return;
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int dir = level->getData(xt, yt, zt);
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double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double y = yt + 0.7f + (random->nextFloat() - 0.5f) * 0.2;
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double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
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double h = 0.22f;
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double r = 0.27f;
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if (dir == 1)
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{
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level->addParticle(eParticleType_reddust, x - r, y + h, z, 0, 0, 0);
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}
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else if(dir == 2)
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{
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level->addParticle(eParticleType_reddust, x + r, y + h, z, 0, 0, 0);
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}
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else if (dir == 3)
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{
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level->addParticle(eParticleType_reddust, x, y + h, z - r, 0, 0, 0);
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}
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else if (dir == 4)
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{
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level->addParticle(eParticleType_reddust, x, y + h, z + r, 0, 0, 0);
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}
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else
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{
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level->addParticle(eParticleType_reddust, x, y, z, 0, 0, 0);
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}
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}
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int NotGateTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Tile::notGate_on_Id;
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}
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void NotGateTile::levelTimeChanged(Level *level, __int64 delta, __int64 newTime)
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{
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deque<Toggle> *toggles = recentToggles[level];
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if (toggles != NULL)
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{
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for (AUTO_VAR(it,toggles->begin()); it != toggles->end(); ++it)
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{
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(*it).when += delta;
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}
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}
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}
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void NotGateTile::registerIcons(IconRegister *iconRegister)
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{
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if (on)
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{
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icon = iconRegister->registerIcon(L"redtorch_lit");
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}
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else
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{
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icon = iconRegister->registerIcon(L"redtorch");
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}
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}
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