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75
Minecraft.World/MoveControl.cpp
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75
Minecraft.World/MoveControl.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "MoveControl.h"
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const float MoveControl::MIN_SPEED = 0.0005f;
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const float MoveControl::MIN_SPEED_SQR = MIN_SPEED * MIN_SPEED;
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MoveControl::MoveControl(Mob *mob)
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{
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this->mob = mob;
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wantedX = mob->x;
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wantedY = mob->y;
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wantedZ = mob->z;
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speed = 0.0f;
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_hasWanted = false;
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}
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bool MoveControl::hasWanted()
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{
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return _hasWanted;
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}
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float MoveControl::getSpeed()
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{
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return speed;
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}
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void MoveControl::setWantedPosition(double x, double y, double z, float speed)
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{
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wantedX = x;
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wantedY = y;
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wantedZ = z;
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this->speed = speed;
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_hasWanted = true;
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}
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void MoveControl::tick()
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{
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mob->setYya(0);
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if (!_hasWanted) return;
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_hasWanted = false;
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int yFloor = floor(mob->bb->y0 + .5f);
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double xd = wantedX - mob->x;
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double zd = wantedZ - mob->z;
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double yd = wantedY - yFloor;
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double dd = xd * xd + yd * yd + zd * zd;
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if (dd < MIN_SPEED_SQR) return;
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float yRotD = (float) (atan2(zd, xd) * 180 / PI) - 90;
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mob->yRot = rotlerp(mob->yRot, yRotD, MAX_TURN);
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mob->setSpeed(speed * mob->getWalkingSpeedModifier());
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if (yd > 0 && xd * xd + zd * zd < 1) mob->getJumpControl()->jump();
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}
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float MoveControl::rotlerp(float a, float b, float max)
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{
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float diff = Mth::wrapDegrees(b - a);
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if (diff > max)
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{
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diff = max;
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}
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if (diff < -max)
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{
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diff = -max;
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}
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return a + diff;
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}
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