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16
Minecraft.World/MonsterRoomFeature.h
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16
Minecraft.World/MonsterRoomFeature.h
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#pragma once
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#include "Feature.h"
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#include "Material.h"
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class MonsterRoomFeature : public Feature
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{
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private:
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//int tile;
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public:
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virtual bool place(Level *level, Random *random, int x, int y, int z);
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private:
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shared_ptr<ItemInstance> randomItem(Random *random);
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wstring randomEntityId(Random *random);
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};
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