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159
Minecraft.World/Monster.cpp
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159
Minecraft.World/Monster.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.effect.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "Monster.h"
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#include "..\Minecraft.Client\Minecraft.h"
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void Monster::_init()
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{
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attackDamage = 2;
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}
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Monster::Monster(Level *level) : PathfinderMob( level )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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// 4J Stu - Only the most derived classes should call this
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//this->defineSynchedData();
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_init();
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xpReward = Enemy::XP_REWARD_MEDIUM;
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}
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void Monster::aiStep()
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{
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float br = getBrightness(1);
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if (br > 0.5f)
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{
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noActionTime += 2;
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}
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PathfinderMob::aiStep();
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}
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void Monster::tick()
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{
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PathfinderMob::tick();
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if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove();
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}
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shared_ptr<Entity> Monster::findAttackTarget()
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{
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#ifndef _FINAL_BUILD
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if(app.GetMobsDontAttackEnabled())
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{
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return shared_ptr<Player>();
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}
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#endif
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shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
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if (player != NULL && canSee(player) ) return player;
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return shared_ptr<Player>();
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}
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bool Monster::hurt(DamageSource *source, int dmg)
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{
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if (PathfinderMob::hurt(source, dmg))
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{
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shared_ptr<Entity> sourceEntity = source->getEntity();
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if (rider.lock() == sourceEntity || riding == sourceEntity) return true;
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if (sourceEntity != shared_from_this())
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{
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this->attackTarget = sourceEntity;
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}
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return true;
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}
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return false;
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}
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/**
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* Performs hurt action, returns if successful
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*
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* @param target
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* @return
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*/
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bool Monster::doHurtTarget(shared_ptr<Entity> target)
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{
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int dmg = attackDamage;
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if (hasEffect(MobEffect::damageBoost))
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{
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dmg += (3 << getEffect(MobEffect::damageBoost)->getAmplifier());
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}
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if (hasEffect(MobEffect::weakness))
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{
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dmg -= (2 << getEffect(MobEffect::weakness)->getAmplifier());
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}
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DamageSource *damageSource = DamageSource::mobAttack(dynamic_pointer_cast<Mob>( shared_from_this() ) );
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bool didHurt = target->hurt(damageSource, dmg);
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delete damageSource;
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if (didHurt)
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{
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int fireAspect = EnchantmentHelper::getFireAspect(dynamic_pointer_cast<Mob>(shared_from_this()));
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if (fireAspect > 0)
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{
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target->setOnFire(fireAspect * 4);
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}
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(target);
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if (mob != NULL)
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{
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ThornsEnchantment::doThornsAfterAttack(shared_from_this(), mob, random);
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}
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}
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return didHurt;
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}
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void Monster::checkHurtTarget(shared_ptr<Entity> target, float distance)
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{
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if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
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{
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attackTime = 20;
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doHurtTarget(target);
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}
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}
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float Monster::getWalkTargetValue(int x, int y, int z)
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{
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return 0.5f - level->getBrightness(x, y, z);
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}
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bool Monster::isDarkEnoughToSpawn()
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(bb->y0);
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int zt = Mth::floor(z);
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if (level->getBrightness(LightLayer::Sky, xt, yt, zt) > random->nextInt(32)) return false;
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int br = level->getRawBrightness(xt, yt, zt);
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if (level->isThundering())
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{
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int tmp = level->skyDarken;
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level->skyDarken = 10;
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br = level->getRawBrightness(xt, yt, zt);
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level->skyDarken = tmp;
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}
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return br <= random->nextInt(8);
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}
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bool Monster::canSpawn()
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{
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// 4J Stu
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// Fix for #8265 - AI: Monsters will flash briefly on the screen around Monster Spawners when the game settings are set to Peaceful.
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return isDarkEnoughToSpawn() && PathfinderMob::canSpawn() && level->difficulty > Difficulty::PEACEFUL;
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}
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