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103
Minecraft.World/McRegionLevelStorage.cpp
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103
Minecraft.World/McRegionLevelStorage.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.chunk.storage.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "ConsoleSaveFileIO.h"
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#include "LevelData.h"
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#include "File.h"
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#include "McRegionLevelStorage.h"
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McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir)
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: DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir)
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{
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RegionFileCache::clear();
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}
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McRegionLevelStorage::~McRegionLevelStorage()
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{
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// Make sure cache is clear, as the DirectoryLevelStorage destructor is going to be deleting the underlying ConsoleSaveFile
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// reference so we don't want the RegionFileCache to still be referencing it either
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RegionFileCache::clear();
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}
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ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
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{
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//File folder = getFolder();
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if (dynamic_cast<HellDimension *>(dimension) != NULL)
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{
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if(app.GetResetNether())
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{
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#ifdef SPLIT_SAVES
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vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1);
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if(netherFiles!=NULL)
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{
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DWORD bytesWritten = 0;
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for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
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{
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m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten);
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}
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delete netherFiles;
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}
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#else
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vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
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if(netherFiles!=NULL)
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{
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for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
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{
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m_saveFile->deleteFile(*it);
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}
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delete netherFiles;
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}
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#endif
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resetNetherPlayerPositions();
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}
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return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER);
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}
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if (dynamic_cast<TheEndDimension *>(dimension))
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{
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//File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
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//dir2.mkdirs();
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//return new ThreadedMcRegionChunkStorage(dir2);
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// 4J-PB - save version 0 at this point means it's a create new world
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int iSaveVersion=m_saveFile->getSaveVersion();
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if((iSaveVersion!=0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END))
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{
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// For versions before TU9 (TU7 and 8) we generate a part of The End, but we want to scrap it if it exists so that it is replaced with the TU9+ version
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app.DebugPrintf("Loaded save version number is: %d, required to keep The End is: %d\n",m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
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vector<FileEntry *> *endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
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// 4J-PB - There will be no End in early saves
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if(endFiles!=NULL)
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{
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for(AUTO_VAR(it, endFiles->begin()); it != endFiles->end(); ++it)
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{
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m_saveFile->deleteFile(*it);
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}
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delete endFiles;
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}
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}
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return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER);
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}
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return new McRegionChunkStorage(m_saveFile, L"");
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}
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void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
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{
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levelData->setVersion(MCREGION_VERSION_ID);
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MemSect(38);
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DirectoryLevelStorage::saveLevelData(levelData, players);
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MemSect(0);
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}
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void McRegionLevelStorage::closeAll()
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{
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RegionFileCache::clear();
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}
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