first commit
This commit is contained in:
85
Minecraft.World/LiquidTileStatic.cpp
Normal file
85
Minecraft.World/LiquidTileStatic.cpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "LiquidTileStatic.h"
|
||||
#include "FireTile.h"
|
||||
|
||||
LiquidTileStatic::LiquidTileStatic(int id, Material *material) : LiquidTile(id, material)
|
||||
{
|
||||
setTicking(false);
|
||||
if (material == Material::lava) setTicking(true);
|
||||
}
|
||||
|
||||
bool LiquidTileStatic::isPathfindable(LevelSource *level, int x, int y, int z)
|
||||
{
|
||||
return material != Material::lava;
|
||||
}
|
||||
|
||||
void LiquidTileStatic::neighborChanged(Level *level, int x, int y, int z, int type)
|
||||
{
|
||||
LiquidTile::neighborChanged(level, x, y, z, type);
|
||||
if (level->getTile(x, y, z) == id)
|
||||
{
|
||||
setDynamic(level, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
void LiquidTileStatic::setDynamic(Level *level, int x, int y, int z)
|
||||
{
|
||||
int d = level->getData(x, y, z);
|
||||
level->noNeighborUpdate = true;
|
||||
level->setTileAndDataNoUpdate(x, y, z, id - 1, d);
|
||||
level->setTilesDirty(x, y, z, x, y, z);
|
||||
level->addToTickNextTick(x, y, z, id - 1, getTickDelay());
|
||||
level->noNeighborUpdate = false;
|
||||
}
|
||||
|
||||
void LiquidTileStatic::tick(Level *level, int x, int y, int z, Random *random)
|
||||
{
|
||||
if (material == Material::lava)
|
||||
{
|
||||
int h = random->nextInt(3);
|
||||
for (int i = 0; i < h; i++)
|
||||
{
|
||||
x += random->nextInt(3) - 1;
|
||||
y++;
|
||||
z += random->nextInt(3) - 1;
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t == 0)
|
||||
{
|
||||
if (isFlammable(level, x - 1, y, z) ||
|
||||
isFlammable(level, x + 1, y, z) ||
|
||||
isFlammable(level, x, y, z - 1) ||
|
||||
isFlammable(level, x, y, z + 1) ||
|
||||
isFlammable(level, x, y - 1, z) ||
|
||||
isFlammable(level, x, y + 1, z))
|
||||
{
|
||||
level->setTile(x, y, z, Tile::fire_Id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (Tile::tiles[t]->material->blocksMotion())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
if (h == 0)
|
||||
{
|
||||
int ox = x;
|
||||
int oz = z;
|
||||
for (int i = 0; i< 3; i++)
|
||||
{
|
||||
x = ox + random->nextInt(3) - 1;
|
||||
z = oz + random->nextInt(3) - 1;
|
||||
if (level->isEmptyTile(x, y + 1, z) && isFlammable(level, x, y, z)) {
|
||||
level->setTile(x, y + 1, z, Tile::fire_Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool LiquidTileStatic::isFlammable(Level *level, int x, int y, int z)
|
||||
{
|
||||
return level->getMaterial(x, y, z)->isFlammable();
|
||||
}
|
||||
Reference in New Issue
Block a user