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175
Minecraft.World/LakeFeature.cpp
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175
Minecraft.World/LakeFeature.cpp
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#include "stdafx.h"
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#include "LakeFeature.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.biome.h"
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LakeFeature::LakeFeature(int tile)
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{
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this->tile = tile;
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}
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bool LakeFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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x -= 8;
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z -= 8;
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while (y > 5 && level->isEmptyTile(x, y, z))
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y--;
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if (y <= 4)
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{
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return false;
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}
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y -= 4;
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bool grid[16*16*8] = {0};
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LevelGenerationOptions *levelGenOptions = NULL;
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if( app.getLevelGenerationOptions() != NULL )
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{
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levelGenOptions = app.getLevelGenerationOptions();
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int minX = x;
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int minY = y;
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int minZ = z;
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int maxX = x + 16;
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int maxY = y + 8;
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int maxZ = z + 16;
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bool intersects = levelGenOptions->checkIntersects(minX, minY, minZ, maxX, maxY, maxZ);
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if(intersects)
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{
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//app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
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return false;
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}
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}
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int spots = random->nextInt(4) + 4;
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for (int i = 0; i < spots; i++)
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{
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double xr = random->nextDouble() * 6 + 3;
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double yr = random->nextDouble() * 4 + 2;
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double zr = random->nextDouble() * 6 + 3;
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double xp = random->nextDouble() * (16 - xr - 2) + 1 + xr / 2;
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double yp = random->nextDouble() * (8 - yr - 4) + 2 + yr / 2;
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double zp = random->nextDouble() * (16 - zr - 2) + 1 + zr / 2;
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for (int xx = 1; xx < 15; xx++)
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{
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for (int zz = 1; zz < 15; zz++)
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{
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for (int yy = 1; yy < 7; yy++)
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{
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double xd = ((xx - xp) / (xr / 2));
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double yd = ((yy - yp) / (yr / 2));
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double zd = ((zz - zp) / (zr / 2));
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double d = xd * xd + yd * yd + zd * zd;
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if (d < 1) grid[((xx) * 16 + (zz)) * 8 + (yy)] = true;
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}
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}
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}
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}
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for (int xx = 0; xx < 16; xx++)
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{
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for (int zz = 0; zz < 16; zz++)
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{
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for (int yy = 0; yy < 8; yy++)
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{
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bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && (
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(xx < 15 && grid[((xx + 1) * 16 + (zz)) * 8 + (yy)])
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|| (xx > 0 && grid[((xx - 1) * 16 + (zz)) * 8 + (yy)])
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|| (zz < 15 && grid[((xx) * 16 + (zz + 1)) * 8 + (yy)])
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|| (zz > 0 && grid[((xx) * 16 + (zz - 1)) * 8 + (yy)])
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|| (yy < 7 && grid[((xx) * 16 + (zz)) * 8 + (yy + 1)])
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|| (yy > 0 && grid[((xx) * 16 + (zz)) * 8 + (yy - 1)]));
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if (check)
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{
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Material *m = level->getMaterial(x + xx, y + yy, z + zz);
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if (yy >= 4 && m->isLiquid()) return false;
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if (yy < 4 && (!m->isSolid() && level->getTile(x + xx, y + yy, z + zz) != tile)) return false;
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}
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}
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}
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}
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for (int xx = 0; xx < 16; xx++)
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{
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for (int zz = 0; zz < 16; zz++)
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{
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for (int yy = 0; yy < 8; yy++)
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{
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if (grid[((xx) * 16 + (zz)) * 8 + (yy)])
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{
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level->setTileNoUpdate(x + xx, y + yy, z + zz, yy >= 4 ? 0 : tile);
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}
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}
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}
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}
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for (int xx = 0; xx < 16; xx++)
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{
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for (int zz = 0; zz < 16; zz++)
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{
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for (int yy = 4; yy < 8; yy++)
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{
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if (grid[((xx) * 16 + (zz)) * 8 + (yy)])
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{
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if (level->getTile(x + xx, y + yy - 1, z + zz) == Tile::dirt_Id && level->getBrightness(LightLayer::Sky, x + xx, y + yy, z + zz) > 0)
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{
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Biome *b = level->getBiome(x + xx, z + zz);
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if (b->topMaterial == Tile::mycel_Id) level->setTileNoUpdate(x + xx, y + yy - 1, z + zz, Tile::mycel_Id);
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else level->setTileNoUpdate(x + xx, y + yy - 1, z + zz, Tile::grass_Id);
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}
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}
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}
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}
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}
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if (Tile::tiles[tile]->material == Material::lava)
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{
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for (int xx = 0; xx < 16; xx++)
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{
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for (int zz = 0; zz < 16; zz++)
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{
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for (int yy = 0; yy < 8; yy++)
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{
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bool check = !grid[((xx) * 16 + (zz)) * 8 + (yy)] && (
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(xx < 15 && grid[(((xx + 1) * 16 + (zz)) * 8 + (yy))])
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|| (xx > 0 && grid[(((xx - 1) * 16 + (zz)) * 8 + (yy))])
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|| (zz < 15 && grid[(((xx) * 16 + (zz + 1)) * 8 + (yy))])
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|| (zz > 0 && grid[(((xx) * 16 + (zz - 1)) * 8 + (yy))])
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|| (yy < 7 && grid[(((xx) * 16 + (zz)) * 8 + (yy + 1))])
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|| (yy > 0 && grid[(((xx) * 16 + (zz)) * 8 + (yy - 1))]));
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if (check)
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{
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if ((yy<4 || random->nextInt(2)!=0) && level->getMaterial(x + xx, y + yy, z + zz)->isSolid())
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{
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level->setTileNoUpdate(x + xx, y + yy, z + zz, Tile::rock_Id);
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}
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}
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}
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}
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}
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}
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// 4J - brought forward from 1.8.2
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if (Tile::tiles[tile]->material == Material::water)
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{
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for (int xx = 0; xx < 16; xx++)
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{
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for (int zz = 0; zz < 16; zz++)
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{
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int yy = 4;
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if (level->shouldFreezeIgnoreNeighbors(x + xx, y + yy, z + zz)) level->setTileNoUpdate(x + xx, y + yy, z + zz, Tile::ice_Id);
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}
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}
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}
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return true;
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}
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